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Request to Change Evelynn's Stealth to be more in line with other stealth champs

Tax Demon··8 votes·792 views

Currently, when playing evelynn, you will notice that evelynn will stop moving towards a designated spot if she's unstealthed and reenters stealth along the path, compared to champions like twitch, teemo and rengar who don't do this.

I propose that you change it so that evelynn's stealth acts like everyone else's, because this is really bothering me as an avid evelynn player, and why the heck even have that mechanic in the first place? You've already changed auto attacks in stealth so that they attack the nearest target now, may as well go all the way.

8 Comments

Oleandervine2 votes

Evelynn has been thrown around pretty heavily by Reav3 and Meddler as a top candidate for next year's VGUs lineup. Meddler, and other Rioters, have also stated that her permanent stealth is an element of her kit that will have to be removed to make her healthier, as permanent stealth makes her a mortal terror if she has high burst, which assassins want. As we see with her now, she's at the bottom of the barrel with pitiful stats and sustained damage, which is fine for a tank, but not for an assassin. They said they wanted to pull the power out of the Stealth so that they can give her actual burst again so she can fulfill the fantasy of being an assassin that meshes with her lore and looks, and be in healthier spot. So don't worry, they'll fix her stealth issues eventually, just probably not how you're expecting.

Hinagiku331 votes

This line of thinking just baffles me.

Champs like Rengar can just pop out of nowhere from invisibility and murder you in less than 1 second, but Evelynn can't burst even though she literally stops being invisible before she can even get in range.

I get that the old Eve was toxic as all hell, her stealth was a solid 60 seconds and she could walk right into your face, pop out of stealth with a stun, and murder you. Or just follow behind you invisibly while Sunfire Capes ate your health away out of nowhere.

The entire point of her rework was to give her "strategic stealth" instead of "tactical stealth". She lost the ability to walk up to her targets unseen in exchange for the ability to move around the map ignoring wards (as long as she's been out of combat for a few seconds, so you could still ward jungle camps and see her movement).

Yes, not knowing that Eve was coming to gank your lane sucked. But at least she couldn't be invisible once she started her gank and had to literally run at you and pray you had no CC. How on Earth can it be considered "healthy" for your screen to turn grey the instant you see "!" over your head. Eve at least gives plenty of time to react unlike Rengar.

I already felt that Riot will just make Eve bland and unsatisfying when they rework her again, but now I'm scared that they'll give her the same stealth as everyone else (i.e. the kind that lets her get next to you while invisible), a crazy blink gap-closer, or obscene burst for losing her long-term stealth (read: her entire identity). Or all three if CertainlyT does it...

BloodyTompon1 votes

The entire point of her rework was to give her "strategic stealth" instead of "tactical stealth".

Yeah, the problem with that has been confined to pro play really. The strategic advantage it gives is much better than in soloQ.

I'm of the opinion that eve's stealth does not need to be changed, but what needs to change is stealth reveal. The reasons she is becomes problematic is there is no way to gain any knowledge about her whatsoever. If they increased that a tiny bit she'd be in a much better state.

B00B001 votes

I think her stealth should last for say 1 minute so you keep within her core design but it's an active skill so can be cast inside or outside of combat, attackingobviously breaks it but give her a new passive on that active ability to compensate, maybe as the queen of stealth she could detect any stealthier unit so shrooms, traps (jhin/teemo) Kha, twitch etc

Just spitballing

Tax Demon1 votes

Well I mean the only thing I want them to change about her stealth is that gimmicky mechanic where her pathing is interupted if she's unstealthed and enters stealth. I'm not thinking about a new rework on her stealth entirely, though it could be interesting where they go with it.

Dehitay1 votes

{quoted}

I think her stealth should last for say 1 minute so you keep within her core design but it's an active skill so can be cast inside or outside of combat, attackingobviously breaks it but give her a new passive on that active ability to compensate, maybe as the queen of stealth she could detect any stealthier unit so shrooms, traps (jhin/teemo) Kha, twitch etc

Just spitballing

I can't tell if you're joking or if you weren't around for her previous kit.

B00B001 votes

i wasn't around for her previous kit, sorry for the late reply, holiday :)

Dehitay1 votes

{quoted}

i wasn't around for her previous kit, sorry for the late reply, holiday :)

Twitch and Evelyn both used to have about a 1 minute stealth. If you couldn't burst them down fast enough, they were almost garunteed an escape. But they were quite a deal weaker back then.

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