Some reasonable changes to make Ryze finally viable in Solo Queue and not an issue in Pro Play

Colton147··1 votes·623 views

As the title says...

Ryze is currently sitting at a 42% win rate: http://na.op.gg/champion/ryze/statistics/mid https://champion.gg/champion/Ryze/Middle


Q: Overload

Damage increased from 60/85/110/135/160/185 to 85/110/135/160/185

AP scaling increased from 45% to 70%

New W: Rune Prison

Ryze instantly deals 80/100/120/140/160 magic damage (60% AP scaling) and knocks up an enemy for 1.5 seconds

Flux: Rune Prison's knock-up duration increased by 1 second

New R: Realm Warp (750 Target Range) (275 effect radius) (100 mana) (120/100/80 second cooldown)

Ryze casts a spell on an area for 4/6/8 seconds - polymorphing any enemy champions that enter the area


Reasons:

As Ryze is known to be gutted by Pro Play due to his ultimate, he could use some changes.

-By making Rune Prison into a knock-up will allow Ryze to be safer since knock-ups aren't effected by tenacity and allows him to counter assassins better early game

-By changing Ryze's ultimate into an AOE polymorph will make him much better at team fights - and will allow him to have three points in an ultimate (resulting in a stronger Q since it now only has 5 levels)

1 Comments

Ranmaru1 votes

I agree

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