A new and unique tank item suggestion

Colton147··1 votes·623 views

As the title says...

Name: (Insert Name Here)

Build Path: item 1011 + item 3010 + item 1031 + 300G = 3,200G

Stats:

800 Health

300 Mana

80 Armor

Unique Passive (Eternity): Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second.

Unique Active: Gain 80% Physical/True Damage Reduction and 12% Life Steal/Spell Vamp for 8 seconds. (120 second cooldown)


As tanks are being obliterated by AD champions no matter how much armor they have, I felt that they could use an item that specifically hard counters AD champions... At however of having an expensive cost and a long cooldown on it's active. The item is geared towards late game team fights for extra survivability.

For something extra, the 12% Life Steal and Spell Vamp will help tanks to sustain the damage they receive during said team fights.

Since the item is geared towards countering AD champions, it makes tanks more weaker towards AP champions.

2 Comments

BurakkuRozu92 votes

weaker towards ap? There's 800 hp my dude.

DuskDaUmbreon2 votes

The 800 HP alone would mean you couldn't be killed by most AP.

True damage should also never be reduced. The point of it is to be true damage - unmitigated by anything. And true damage is meant to kill tanks - giving tanks an item to resist true damage in that large of an amount is downright absurd.

12% omnivamp would do tanks absolutely no good - they don't do enough damage to get much from it.

Overall, this item would just be abused on assassins and divers. 80% damage reduction to everything that can kill me and 12% omnivamp for only 3200g? Fuck yes.

8 seconds of being nearly unkillable? Yasuo'd just roll over an entire team. As would Xin Zhao, and pretty much every other squishy melee DPS/burst champion. They'd abuse the everlasting fuck out of it.

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