I thought all this ignite posts and madness was wrong and not a big deal until...
I played
in OfA and ignited their Akali with random rng balloon. All I did was ult+w(
) and maybe passive auto attack but it didn't matter because I went tank Zoe. And this shit took like 20 to 25% of her hp. I'm pretty sure I was few levels higher than that Akali, but 20 to 25% of hp is too much from a single damaging spell.
Riot, if you don't mind, please revert ignite buff, or somehow tone it down. I didn't know
did so much fking damage because I always used it as finishing move or ignite them and beat them to death, making it unclear if ignite actually does shit tons of damage. It's been said before from many other ignite posts but I also highly highly believe ignite is also causing games much more snowbally.
The side story : So the tank Zoe I talked about, was quite interesting. The D4 hardstuck casual semi-aram main gamer; Cthulhu is Jesus was forced to play one of his most hated character:
. However there is always one dude who can't do their single job and build weird shit in One for All. Das me. I went full tank Zoe against team of Akali and... well... I did most damage within my team. Wether my team is bad or Zoe is broken af, it seems DAM HARD to do most damage with tank Zoe with full of AP Zoes. I just face-tanked Akali's damage and used q and auto attack until I got killed. Couldn't oneshot any1 on the enemy team, useless damage and fleet footwork without high ap or ad... but tanky af. We lost the game btw. lul.