Zeke Herald (A Banner for AD) {{item:3050}}

EPG Lender··4 votes·1,002 views

**Zeke's Herald ** item 3050 -Cost 2450g>2850g -Cooldown Reduction 20%>10% -Health 250>300 (+15% Bonus Health) -Passive Unchanged -NEW Message of Strength (Active): For 7 seconds a target allied champion will gain 5 Armor Penetration, 5% Life Steal, and bonus AD for every allied champion in their range (1200) during the time of activation. During this time the passive bonus is lost. (120 sec Cooldown) Active bonuses will be lost on this item owner's death. -AD Bonus : (Targeted Champion Level)(1.35)(Number of Champions during activation)

Why the changes? -Zeke's Herald always seemed like a cool item to me that never felt complete. I feel like these changes will help establish a true support tank item instead of relying on the more expensive "solo laner" items. The percentage bonus health should help make Zeke's an attractive buy for tank supports, while still being able to build necessary utility items (i.e. sightstone) and increase the benefits.

I like that active, how did you come up with it? -Why thank you. The motive behind the active it to make Zeke's feel less of a niche item. The goal here was to increase the real focus of the item, which I believed to be attack coordination between support and AD ally. Zeke's before would be unattractive to buy because most teams try to get a good mix of AD and AP, this puts those wasted stats on AP champions to work. A support can effectively give the those team stats (so to speak) to the ADC during engages. It then becomes the ADC's job to put those stats to work during those 7 seconds and the Support to make sure neither one of them dies until the buff wears off (not suggesting that you should die immediately after use).

Can you target yourself with the active? -Hell no.

Why not? -Because top lane…

Why did you reduce the cooldown reduction? -I think lower initial stats and higher utility make Zeke's Herald more of an attractive buy for support over other lane. I think supports get enough CDR already so this wouldn't hurt them.

Isn't this the exact same item with an active added? -Sort of, but I would like to think that the bonus health and thee active help Zeke's scale better overall. Honestly scaling to me personally was one of Zeke's biggest problems.

Do you really think Riot would implement these changes? -No, but it would be pretty cool if they did though right? :D

So how does the bonus damage actually work? -Let's say you are level a level 13 Vayne and your Thresh just bought Zeke's Herald. Your jungler Morgana wants to gank bot, so Thresh activates "Message of Strength" on Vayne, the passive bonus is lost among Morgana and Thresh but Vayne gains bonuses based on the amount of allies around her when Thresh activated it (himself and Morgana). So Vayne's bonuses will be 10 Armor Penetration (5 for each ally), 10% Life Steal (5% for each ally), and ~35 bonus AD (13[Champion Level])(1.35)(2[Number of Allied Champions]).

Small note- Also Zeke's to me is the opposite of Banner of Courage, this one is more focused on team fights over split pushing.

11 Comments

Brotha4 votes

I like this buff to zekes. Wish we had more ad supports though.

EPG Lender2 votes

Thanks I appreciate the feedback! I think one of the main reasons AD supports don't exist is due to the consistent damage nature to AD items. Since AA (auto-attacks) are always available. This takes away from the utility of a support and just creates more damage for the team, in that case you may as well make it a kill lane. That's just my guess though. If you are looking for some fun AD supports try Jarvan/Jayce/Lee Sin.

gmoney192 votes

The is an awesome change maybe with some tweaks it could be a very viable item

Drksidekuma2 votes

Good stuff need more support items instead of the cookie cutter items for normal support.

this is Sona and this is my favorite post on the citadel.

Hard4Hamsters2 votes

I would have to say take away the 15% bonus health. You can give the item more flat health, but the item would be way too OP with 15% bonus health. I would say just increase the flat health to 400 and you could probably lower the price to 2600 or less. I like that you lowered the CDR on it. Supports have too many CDR items anyway, having an extra 20% on an item always seems like overkill when the rest of your build is item 3401 item 3110 item 3190 item 2049.

Edit: on a side note, this wouldn't be an early game item that a support would rush, it would be later in the build that this item would be built, so I don't think Morgana would be ganking bot at a point where Thresh would have this item. It would be a pickup lategame when the support would give the bonus to his ADC and hopefully have him/her wreck the teamfight.

EPG Lender1 votes

I see your point about the 15%, it could possible be OP. It's main reason for existence is to make it more popular on tank supports. I originally thought about the idea to just go with lockets flat 400. That description with Morgana is just to explain damage, lol. Thanks for the feedback though!

EPG Lender1 votes

No one wants to discuss?

Dreadlocks1 votes

Why not just make a new item? lol

EPG Lender1 votes

Lol, I thought about that when I started. But the item is based off Zeke's anyways so I didn't see any reason to change it. To me I think Zeke's should be a pseudo rival item to Banner of Command. But it what kind of item would you have in place of it? I'm interested to know.

Brotha1 votes

I do play certain ad champions in the support role, but it's always a kill lane. This is because if we do not snowball, I tend to fall incredibly behind and offer minor utility at best. Jayce LeeSin Udyr Ashe

50000000000000001 votes

This would mean ranged AD supports are even less useful... QQ as someone who enjoys Ashe support.

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