Is Ekko really OP!?!?!?!

SowingKnot·1/21/2016, 10:30:52 PM·2 votes·782 views

I bought ekko a while ago and so far i am maining him all i have to do is land both if my Q's and then use the Blink from my second E and the enemy is at half health

4 Comments

MudintheWater1/21/2016, 10:33:21 PM1 votes

He hasn't been OP for like 8 months. He has to get much farther ahead to feel oppressive than other assasins (Fizz, Zed) although it's made up for by him having some utility.

Honestly after the last time I played him I think he could use a buff.

Austinodood1/21/2016, 10:36:01 PM1 votes

Coming from an Ekko main, I'd honestly say he's a little strong. However, the popular belief is that he is somewhat lackluster compared to other assassins.

AyRe CoNteMpT1/21/2016, 10:36:36 PM1 votes

the problem about ekko is that hes just really cancerous as his kit has little counterplay so if hes overtuned, he just fucks everything and if hes undertuned or equal, he doesnt have enough combat power and some of his abilities are too unreliable. i dont like his design at all but i dont fear him or anything.

Subject 51/21/2016, 10:42:55 PM1 votes

He would be able to do more damage but needs his passive nerfed and make sure his shield doesn't give him like 3-4k HP late game. Because nothing says outplayed quite like a shield that gives you more hp than full AP Janna's shield combined with a stun and a free get-away plus a free ultimate to escape ganks/being caught out.

I just really facking hate safe champions tbh, you really have to be as good as some of the balancing team members to fail with a safe champion like Ekko. (Fizz, Yasuo, Ekko are some of the safest champions when used correctly. But then again, the double standard nerf/buff test Riot does matters a whole lot. Then we have pieces of shit that go on another website, look up win rate and be like "OMFG LUXTH HATH A 54 PERTHENT WAIT" or "BWAND HATH A FITHY FIVE PERTHENT WAIT!" and then the champions just gets nuked because they aren't Thresh and Lee sin.

Mobility = Less damage Squishy = more damage Safety = sacrifice Slow as a mother fucker = Should do more damage than the mobile champions. High damage output = Less cc Low damage output = More cc

(Rito doesn't follow that system though, AMIRIGHT Lee Sin and Thresh?)

Like that slow ass Brand was doing "A little" too much damage and then he got nerfed now nobody plays him. And when Swain got nerfed when nobody played him but the balancing team knows what's best. SHUT UP NURSE, I KNOW WHAT'S BEST.