Magic to damage Structures?
Hi all,
I think it's only fair that we get to use Magical attacks to damage structures. I'm finding in those moments at close-range to the Turret, I can't do ANYTHING as a Sorceror really.
Sorcerors ARE known to do mass damage to cities, so why can they not here?
And think about it, technically if the game were designed right, the whole system of Health Points for Turrets and Inhibitors SHOULD be able to coincide with the damage scaling numbers for Magical spells, no?
Whadda yall thing?

all do magic damage to turrets.
doing more damage to towers lol