Binding Shift to Attack Move doesn't yield any success

IAmQuiteThirsty·4/30/2015, 12:31:53 AM·2 votes·1,917 views

[GameEvents] evtSmartPlusSelfCastWithIndicatorVisionItem=[t] evtSmartPlusSelfCastWithIndicatorItem5=[5] evtSmartPlusSelfCastWithIndicatorItem6=[6] evtSmartPlusSelfCastWithIndicatorItem4=[4] evtSmartPlusSelfCastWithIndicatorItem2=[2] evtSmartPlusSelfCastWithIndicatorItem3=[3] evtSmartPlusSelfCastWithIndicatorItem1=[1] evtCameraSnap=[Space] evtSmartPlusSelfCastWithIndicatorSpell1=[q] evtSmartPlusSelfCastWithIndicatorSpell4=[r] evtSmartPlusSelfCastWithIndicatorSpell3=[e] evtSmartPlusSelfCastWithIndicatorSpell2=[w] evtSmartPlusSelfCastWithIndicatorAvatarSpell1=[d] evtSmartPlusSelfCastWithIndicatorAvatarSpell2=[f] evntPlayerPingCursorDanger=[<Unbound>] evtDragScrollLock= evtOnUIMouse4Pan=[Button 3] evtPlayerAttackMove=[a],[<Unbound>] evntPlayerPingDanger=[Cmd][Button 2] evtSmartPlusSelfCastSpell4= evtUseItem6=[<Unbound>] evtUseItem2=[<Unbound>] evtSmartCastItem3=[<Unbound>] evtSmartPlusSelfCastItem3= evtSmartPlusSelfCastAvatarSpell2= evtSmartPlusSelfCastAvatarSpell1= evtLevelSpell2=[Shift][w] evtLevelSpell3=[Shift][e] evtLevelSpell1=[Shift][q] evtUseItem3=[<Unbound>] evtLevelSpell4=[Shift][r] evtSmartPlusSelfCastItem4= evtSmartCastItem4=[<Unbound>] evtUseVisionItem=[<Unbound>] evtSmartPlusSelfCastVisionItem= evtSmartCastVisionItem=[<Unbound>] evtUseItem4=[<Unbound>] evtSmartPlusSelfCastItem5= evtSmartCastItem1=[<Unbound>] evtSmartPlusSelfCastItem1= evtSmartCastItem5=[<Unbound>] evntPlayerPing=[Cmd][Button 1] evtUseItem5=[<Unbound>] evtUseItem1=[<Unbound>] evtSmartCastItem2=[<Unbound>] evtSmartPlusSelfCastItem6= evtSmartCastItem6=[<Unbound>] evtSmartPlusSelfCastItem2= evtSmartPlusSelfCastSpell2= evtSmartPlusSelfCastSpell3= evtSmartPlusSelfCastSpell1= evtSmartCastSpell1=[<Unbound>] evtSmartCastSpell4=[<Unbound>] evtSmartCastSpell2=[<Unbound>] evtSmartCastSpell3=[<Unbound>] evtSmartCastAvatarSpell1=[<Unbound>] evtSmartCastAvatarSpell2=[<Unbound>] evtCastSpell3=[<Unbound>] evtCastSpell4=[<Unbound>] evtSelfCastSpell1=[<Unbound>] evtSelfCastSpell4=[<Unbound>] evtSelfCastSpell2=[<Unbound>] evtSelfCastSpell3=[<Unbound>] evtCastAvatarSpell1=[<Unbound>] evtCastAvatarSpell2=[<Unbound>] evtSelfCastAvatarSpell1=[<Unbound>] evtSelfCastAvatarSpell2=[<Unbound>] evtCastSpell1=[<Unbound>] evtCastSpell2=[<Unbound>] evtPlayerSelectClick = [Button 3] evtPlayerMoveClick = [Button 1] evtPlayerAttackMoveClick =[Button 2] evtPetMoveClick =[Shift][Button 2],[<Unbound>] evtPetReturn = [Alt] [Button 2] [HUDEvents] evtOnUIMouse1 = [Button 2] evtOnUIMouse2 = [Button 1] evtOnUIMouse3 = [Button 3] evntHudMoveableSelect = [Button 3] evtOrbitCamera = [Ctrl][Button 2]

[Quickbinds] evtUseItem4smart=1 evtCastAvatarSpell2smart=1 evtCastAvatarSpell1smart=1 evtCastSpell1smart=1 evtCastSpell4smart=1 evtCastSpell3smart=1 evtUseItem5smart=1 evtUseVisionItemsmart=1 evtCastSpell2smart=1 evtUseItem6smart=1 evtUseItem1smart=1 evtUseItem3smart=1 evtUseItem2smart=1

This is my button setup right now. Its the Best possible setup for kiting. And since I'm used to using the left mouse button as my primary button in other games, it just sounded the best to make that my player movement button. Anyway, the attack move button is by default bound to a, this means that pressing "a" brings up a range indicator for your auto attacks, and then clicking the mouse button caused you to a track the select target, or the target closes to you. The other option, attack move click is by default bound to "shift+mouse button" this means that the range indicator doesn't show up at all, but this cuts down not the time substantially. I really like using "shift+ mouse button" but i also like the range indicator, so i thought of binding attack move to shift, but when ever i do this and get in game, the button seems to stop working. So riot, I'm asking that you allow the binding of the shift key to "attack move". That way can get the range indicator yet also retain the faster speed of having the attack move click command.

3 Comments

IDKthatcool4/30/2015, 1:53:33 AM1 votes

Just bind attack move click to your left mouse button and put it's functions on your scroll wheel/tertiary mouse button, it's far superior to any other set up I've ever used(granted I haven't used many) but I can't imagine a superior binding for attack move click. If you play a ranged carry you can just hit right to get into range or click directly on the enemy champ, then use left to attack without accuracy being as much of an issue(provided there are no other hostile units within range) then you can find the rhythm of your auto attack speed and just rock back and forth between left and right(move and attack move) and sometimes not even have to move your mouse(if no other enemies are within your aa aggro range) to kite effectively and maximize your dps easily taking a substantial amount of human error out of the equation.

https://m.reddit.com/r/leagueoflegends/comments/1bo2nk/guide_to_easy_kiting_left_click_attack/

This reddit has instructions on how to get your game to do this as you can't bind like this from the in game menu, you have to copy paste the short codes into your ini file.

IDKthatcool4/30/2015, 9:58:45 PM1 votes

I apologize, I'm not good with code(no matter how simple) I guess other people have a more flexible pinky than I but getting between shift and qwer is like wandering in the Egyptian desert eating mana. I didn't mean to post irrelevant useless information though and for that you have my sincerest apologies.