Binding Shift to Attack Move doesn't yield any success
[GameEvents] evtSmartPlusSelfCastWithIndicatorVisionItem=[t] evtSmartPlusSelfCastWithIndicatorItem5=[5] evtSmartPlusSelfCastWithIndicatorItem6=[6] evtSmartPlusSelfCastWithIndicatorItem4=[4] evtSmartPlusSelfCastWithIndicatorItem2=[2] evtSmartPlusSelfCastWithIndicatorItem3=[3] evtSmartPlusSelfCastWithIndicatorItem1=[1] evtCameraSnap=[Space] evtSmartPlusSelfCastWithIndicatorSpell1=[q] evtSmartPlusSelfCastWithIndicatorSpell4=[r] evtSmartPlusSelfCastWithIndicatorSpell3=[e] evtSmartPlusSelfCastWithIndicatorSpell2=[w] evtSmartPlusSelfCastWithIndicatorAvatarSpell1=[d] evtSmartPlusSelfCastWithIndicatorAvatarSpell2=[f] evntPlayerPingCursorDanger=[<Unbound>] evtDragScrollLock= evtOnUIMouse4Pan=[Button 3] evtPlayerAttackMove=[a],[<Unbound>] evntPlayerPingDanger=[Cmd][Button 2] evtSmartPlusSelfCastSpell4= evtUseItem6=[<Unbound>] evtUseItem2=[<Unbound>] evtSmartCastItem3=[<Unbound>] evtSmartPlusSelfCastItem3= evtSmartPlusSelfCastAvatarSpell2= evtSmartPlusSelfCastAvatarSpell1= evtLevelSpell2=[Shift][w] evtLevelSpell3=[Shift][e] evtLevelSpell1=[Shift][q] evtUseItem3=[<Unbound>] evtLevelSpell4=[Shift][r] evtSmartPlusSelfCastItem4= evtSmartCastItem4=[<Unbound>] evtUseVisionItem=[<Unbound>] evtSmartPlusSelfCastVisionItem= evtSmartCastVisionItem=[<Unbound>] evtUseItem4=[<Unbound>] evtSmartPlusSelfCastItem5= evtSmartCastItem1=[<Unbound>] evtSmartPlusSelfCastItem1= evtSmartCastItem5=[<Unbound>] evntPlayerPing=[Cmd][Button 1] evtUseItem5=[<Unbound>] evtUseItem1=[<Unbound>] evtSmartCastItem2=[<Unbound>] evtSmartPlusSelfCastItem6= evtSmartCastItem6=[<Unbound>] evtSmartPlusSelfCastItem2= evtSmartPlusSelfCastSpell2= evtSmartPlusSelfCastSpell3= evtSmartPlusSelfCastSpell1= evtSmartCastSpell1=[<Unbound>] evtSmartCastSpell4=[<Unbound>] evtSmartCastSpell2=[<Unbound>] evtSmartCastSpell3=[<Unbound>] evtSmartCastAvatarSpell1=[<Unbound>] evtSmartCastAvatarSpell2=[<Unbound>] evtCastSpell3=[<Unbound>] evtCastSpell4=[<Unbound>] evtSelfCastSpell1=[<Unbound>] evtSelfCastSpell4=[<Unbound>] evtSelfCastSpell2=[<Unbound>] evtSelfCastSpell3=[<Unbound>] evtCastAvatarSpell1=[<Unbound>] evtCastAvatarSpell2=[<Unbound>] evtSelfCastAvatarSpell1=[<Unbound>] evtSelfCastAvatarSpell2=[<Unbound>] evtCastSpell1=[<Unbound>] evtCastSpell2=[<Unbound>] evtPlayerSelectClick = [Button 3] evtPlayerMoveClick = [Button 1] evtPlayerAttackMoveClick =[Button 2] evtPetMoveClick =[Shift][Button 2],[<Unbound>] evtPetReturn = [Alt] [Button 2] [HUDEvents] evtOnUIMouse1 = [Button 2] evtOnUIMouse2 = [Button 1] evtOnUIMouse3 = [Button 3] evntHudMoveableSelect = [Button 3] evtOrbitCamera = [Ctrl][Button 2]
[Quickbinds] evtUseItem4smart=1 evtCastAvatarSpell2smart=1 evtCastAvatarSpell1smart=1 evtCastSpell1smart=1 evtCastSpell4smart=1 evtCastSpell3smart=1 evtUseItem5smart=1 evtUseVisionItemsmart=1 evtCastSpell2smart=1 evtUseItem6smart=1 evtUseItem1smart=1 evtUseItem3smart=1 evtUseItem2smart=1
This is my button setup right now. Its the Best possible setup for kiting. And since I'm used to using the left mouse button as my primary button in other games, it just sounded the best to make that my player movement button. Anyway, the attack move button is by default bound to a, this means that pressing "a" brings up a range indicator for your auto attacks, and then clicking the mouse button caused you to a track the select target, or the target closes to you. The other option, attack move click is by default bound to "shift+mouse button" this means that the range indicator doesn't show up at all, but this cuts down not the time substantially. I really like using "shift+ mouse button" but i also like the range indicator, so i thought of binding attack move to shift, but when ever i do this and get in game, the button seems to stop working. So riot, I'm asking that you allow the binding of the shift key to "attack move". That way can get the range indicator yet also retain the faster speed of having the attack move click command.