Bard [Suggestions]

Zaiho··7 votes·1,226 views

Edit 1: Thank you everyone for giving me your honest opinions and being very kind about it (most of you). I have changed some of them so they don't seem "honest to god bullshit".

Bard As you know, this champion is very rarely picked and has a 1% pick rate. I'm one of those people who main him, and honestly, he's great. However, he could have a little more attention.

Bard is the "Wandering Caretaker". It's a very exotic title, however, there's a couple instances when his heals just don't work out as you want them to.

First off, I believe Bard deserves a much higher heal on his W. Yes, you can leave three. Yes, they give you a momentary speed buff. Yes, that speed buff often saves lives. However, when compared to other supports, such as Sona, Soraka, etc. They have much higher damage and heal more frequently. His shrine also takes an abnormally high amount of mana, however it is very understandable due to the fact that the heals are practically stationary for, seriously, the whole game. Unless they are taken or destroyed. Taken from a comment below, his W should get a lesser buildup time as you rank it up. His W takes a huge chunk of mana, does not heal very much, and takes 10 seconds to reach full power. And it still doesn't heal very much.

Second, his Q, Cosmic Binding. This is amazing. Honestly, I don't think it needs any work except for the fact that cough Morgana&'s Dark Binding cough Lux's Light Binding cough. I just don't think the stun is long enough. However, it is very easy to finish someone off that has been slowed or even stunned. I take back my earlier comment, maybe it is stronger than Lux's and Morgana's Q's. It slows you on hit, providing you a chance to kill that opponent or deal heavy damage, and can stun them if it hits a wall or a minion/enemy Champion. Although, the range to hit a wall or enemy Champion should be longer, as it is difficult to stun them if its after range is so short.

Third, Magical Journey, his E. I gotta say, this is my favorite skill on Bard. The gank possibilities are amazing. Except this and his Tempered Fate ultimate can be game changers. They can send you to your death, win a gank, or put it at a standstill. (I once Tempered Fate Yasuo mid ult COUGH). I think his Magical Journey is amazing, but maybe something could make it a little more, lets say, rewarding? As you level up your Magical Journey, you're able to travel through it faster along with your allies as the enemies travel through it slower... Than you. I think Magical Journey should slow down the enemy at max level and allow you to be more sneaky sneaky with your ganks.

Last but still the greatest ult in the game (in my opinion), his R, Tempered Fate. Now this is really a game changer. Its 50/50. Although sometimes, it feels 25/75. Yes, that 75% is on the enemy team. I just think it takes too long to cast his ultimate to the max distance which could potentially save an ally champion. Maybe you could possibly increase its traveling speed as the skill is ranked up? However this may deter some Bard mains such as myself because we have gotten used to predicting with its speed, so this is 50/50.

Thank you for listening to me rant about stuff Bard needs (for example his R and W, but those are really the only ones I have a problem with, I honest to god wouldn't care if you left alone his Q and E because those are the best skills in the game (in my opinion)] have and how he should get more attention!

-SUKIPA Zaiho (Super Kawaii Pandas)

16 Comments

insaiyanbacca2 votes

i like this, also what does one build on bard usually?

Qarekeo1 votes

It depends on what role you play him.

If you're going support, rushing item 3069, item 2041 and item 2045 early on will help keep his resources up and let him move around in a pinch. After that what matters most is casting more often and getting nice active abilities. item 3110, item 3800, item 3222 or item 3143 all fit him nicely. He also wants item 3009 or item 3117 to move quickly around the map or in teamfights and reposition easily. item 3060 and item 3512 can be used in late-game to force lanes if you want to build tanky (which I recommend because of your Nasus-like offense).

In general, tankiness, good movement-related active abilities and casting and moving faster matter to him.

If you're going to jungle (which I love on him personally), you can clear the first three camps, rush item 3713 and upgrade it to either item 3726 or item 3724 when you have the gold. Here he becomes a bit of a bruiser so pairing item 3726item 3153 or item 3724item 3151 will give you a consistent base damage. Move on to tank items and you're good to go here! Remember to leave shrines in lanes as often as possible when you jungle.

BlueBanthaMilk2 votes

Agree on jungling, RoA is another good item for bard as well because it gives you a lot of core stats that are vital for survivability and Q damage. The chime passive works really well when combined with the roaming heals, and I'm surprised he isn't played there more. (E leads to nearly Rek-sai level ganks imo)

Qarekeo1 votes

His ganks can be fun, but are situational, since they usually need to be from roundabout places, usually a tribush. Usually you just try to lock down the enemy and let your laner take care of the rest, use your ultimate if needed (you can tower dive by casting it on the tower of course) and if all else fails, heal them with shrines and act like nothing happened

insaiyanbacca2 votes

thanks for the help ive done the devourer jungle a couple of times but i havent tried the runeglaive, and ive been trying to figure out how to support with him thanks for the help! :D

Zaiho2 votes

Haha I got some comments pretty quick.

Usually if I go support, I go item 3069 item 2041 anditem 2049 if I'm ahead. Rushing the item 3069 allows you to get some pretty high gold pretty fast. I get the item 2045 later on if my build allows me to. I usually go item 3117 very early on to allow me to get my chimes faster, and go with the Captain enchantment to give my teammates some bonus movement speed, it's saved them some times. Like what Qarekeo said, item 3143 , item 3222 , and item 3110 are very good on Bard. Boots of Mobility allow you to move faster and reposition more quickly a s well. After this I usually build some AD once I get a bunch of chimes. item 3153 works in teamfights and allows you some life steal. item 3035 I sometimes go with this if I want to experiment, and it works very well if you build Hybrid Penetration on Bard.

Qarekeo1 votes

The thing about Bard is that in any rank above Gold his winrate goes up to 55% and stays there. He's very dependent on teamwork, but also really powerful when he has it.

If they want to rebalance him, it would probably be power at the cost of utility to make him more even across the tiers. Personally I think he's fine as long as you build him right. He just needs either more people to learn how he works, or to be made simpler so lower tier players easier understand him. I don't know what they touch to fix his tier winrate disparity (if they want to).

Zaiho2 votes

You are literally the only person that understands what I try to tell people. I try to tell my team this but all of us just got level 30 (I'm still Level 21, Ik ik I'm working on it :3)

Shénzhì1 votes

His shrines need to have a max of 3 on recharging to be cast like Gangplank's barrels. Suddenly three shrines charging-up is very effective as original post may be asking for.

I do understand and agree that Bard's healing is weak. Maybe it's meant to be that way, and that's fine but this idea will help to Even with other healers.

CoolKnightST1 votes

Or the buildup time need to be reduced when you rank it.

Gafugarion1 votes

Bard is in a good spot, I wouldn't mind seeing a buff on w though. I think the heal after charge could be buffed, or the time to charge could be lowered to help his lane. Or lower the mana cost a little. Its rough keeping 2-3 down and roaming to get chimes for mana while keeping the proper pressure to not get your adc gibbed.

Lugg1 votes

Bard is my favorite champion and I really love his kit. However, his is very dependent on his team for wins. That is why he is very risky at low ELO.

I agree that his W needs a MAJOR buff. Even with all 3 heals, it is pretty pathetic. Riot needs to change it so that it is still weak on initial cast, but scales up to AT LEAST double the heal at 10 seconds. If they did that, his heals would actually be worth the mana cost.

Another thing he needs buffed on is his damage. It is ridiculously low until you get 70 chimes, which is rare in most games. His AA attack does basically no damage at all. You could literally nerf buff his damage 10% and no one would even notice.

Finally, his ult needs a QoL buff. It needs to finish casting even if you die. It is VERY frustrating to get the cast animation to start, with the projectile on the way, and then it just stops if you die.

Zaiho2 votes

I agree with you wholeheartedly. These are only suggestions that I have seen scattered over the internet, but I do agree with some of them. Regarding the QoL buff, it is honest to god annoying. If Riot is going to cancel Bard's ult if you die, atleast refund the cooldown. There are those times when I ult to save someone before I die and I get the whole cooldown with nothing happening. I also dislike how long it takes to cast, especially if casting it at long range.

Ben Sharpio1 votes

This is god honest bullcrap. I've never played bard as a support and his kit is perfect. Nothing needs to be changed about him. He is very good on his own and to see that people keep asking for buffs is just stupid. It's almost like you guys don't know how to play him properly and keep wanting buffs because you SUCK with him.

Zaiho1 votes

What I don't like is that you didn't respond respectfully. These are just suggestions, and I do main Bard. There was no reason for you to insult anyone here.

Ben Sharpio1 votes

Sorry man.. i apologize.

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