What Riot should do about Crits.

Hazare··2 votes·602 views

I feel like they need to rework crit as a stacking-style stat. For instance, every 100 stacks you get a crit, consumable on the instant you get crits. So 20% crit chance? Every 5th hit is a crit. 50%? Every 2 hits is a crit. 70%? You crit every 2 hits with some left over stacks. (Basically, (70 + 70)-100 = (40+70)-100 = 10, etc etc.) It would normalize crit chance, and allow meaningful counter play while leaving the choice to utilize crits on various important targets. (Champions like Yasuo and Ashe would retain their uniqueness and wouldn't even chance in terms of current power while stopping stupidities like the first game SKT won at worlds because their ADC ended up with a more or less 70% crit chance in the dragon fight while he had 40%.)

For reference, I'm talking about this particular fight in this particular game : https://www.youtube.com/watch?v=atIQgWhAclw Skip to 2:50. There, you see Bang hit 12-13 crits on an overall of... 17 hits. The guy has 40% chance to crit, yet crits on an average of 70% in that fight. Imagine you're H2K there, you're playing to pass group stage in worlds and suddenly, the enemy ADC just hits a crit rampage and everyone just dies. How fair is that? You basically lost to RNG. I'm not saying the game would've been different, but that particular fight completely turned the game around... because Bang ended up having a Yasuo passive on tristana.

TL;DR - Critical Chance should become a static stat that allows you to hit a critical strike every time you get 100 stacks, which would normalize and allow actual counter-play instead of just letting people rampage or trample all over games because they're RNG lucky. (This was the exact same problem you guys had with the faulty Dodge RNG. It was frustrating to have someone with 1% dodge chance suddenly go and dodge 5 hits in a row. This has legitimately happened to me in a game, the guy was 1 auto away from dying and killed me because of that.)

7 Comments

dangopee2 votes

This would actually be an interesting mechanic in bot lane where both ADC have that one crit rune and build up their crit stacks little by little and then blow their crit. Who can get the crit first? The more you AA the minions more you push the wave but the closer you get to your first crit which could decide the lane.

Hazare1 votes

It would give a lot of strategic value and actual counter-play to the current crit problem many complain about. In the video I showed, you can even see a pro game in the world stage that got completely turned around because, in that one single fight, someone got crits and the other didn't. They both had the exact same items built too. It's not even remotely fun.

Sightless661 votes

That sounds dull. Really dull. Can't say I'm interested in the idea of having to use that mechanic in lane on every single ADC. Playing around a poking stacking passive all the time doesn't sound interesting at all.

I'd favor derandomization of crit over a stacking crit. Yeah, you never actually get the moment of the crit, but you get the same dps without having to play with the exact same stacking minigame on every single ADC. It gets rid of the random crits without messing up the current gameplay at all. That sounds good to me.

The more you AA the minions more you push the wave but the closer you get to your first crit which could decide the lane.

That's not really a strategic decision. That's pretty much just benefit. Bot lane generally pushes in most of the time when possible unless you have a very specific reason not to. Getting even more off of pushing in kinda just makes things worse.

Aatrox Herself1 votes

Or just dont crits are fine the way there are. The yasuo main.

Hazare1 votes

As a Yasuo main myself, I prefer my own idea. It'd actually balance Yasuo out and maybe even allow them to give him some love. Crits in the current state are an horrendous mechanic that gives me nightmares much like how old Dodge used to.

DemonBoneJangles1 votes

If crits were turned into a stackable stat they wouldn't be feared cause then everyone would just build randuins to counter it, with them being unpredictable it makes them scary and allows a bad move to truely be a bad move. My example is when I played noc and went crit ad and couple reliably solo an enemy vayne even thought she would initially chunk me for about half health with one attack I could easily kill her because my crit was higher

Jefftiffy1 votes

The problem with posting this on the boards. Over half the people especially those in lower elos have 0 clue what derandomizing crits does for this game. They want to pray to RNJesus every game for the luck to win. Crits need RNG removed so that they arent so unreliable yet annoying.

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