About the new jungle
Ok so, as a jungle main I was skeptical at first, but now i kinda like it.
A couple things though,
- The jungle seems a tad too hard early on, probably due to the 2 health pot limit. I thought they changed it to open up the possibilities of new junglers? It was too hard to jungle with champions before what makes you think it will be better now lol. Or was it just to shift the meta?
- Dragon needs to be fixed so pantheon cant solo it at level 2.
- Purple and Red smite are the only really useful smites, purple for the farming, red for the fighting.
- Devourer is a tad too strong (as showcased by weedwick/master yi). Not sure what Riot was thinking giving a free 15 stack feral flare. What really kicks it is the 2 extra stacks per kill/assist, this needs to go down to 1. And the starting magic damage needs to be 30 maybe even 25.
- Tank junglers need some loving. The tank item, is mediocre compared to the others, i use to play Rammus and Amumu a lot, not sure what but, it just seems like they can't jungle as well anymore. Before we had the super scaling health item, and percent HP dot + sustain when fighting mobs, now we got nothing. (anyone else have issues with tank junglers?).
- The AD jungle item is perfect imo.
- I don't AP jungle a lot so I'm not sure about the Magus. Seems like without some health/mana sustain, AP junglers get the short end of the stick here though.
Curious to see some thoughts from other junglers though :)