New Ryze ult whiplash

Phelix··55 votes·3,053 views

Was wondering if it's possible to disable or change the ult camera movement for the new Ryze.

When ulting you almost always are looking at your teleportation target but once the ult finishes channeling the camera whips you back to Ryze's channeling spot only to whip right back to the teleportation target. This rapid camera movement is extremely disorientating and causes you a disadvantage, especially in a teamfight when you spend the first second or two trying to figure out where you've landed and if the enemy champions have moved at all from their previous positions. Those few seconds could be the determining factor between a win and a loss.

Honestly, his ult should be like Twisted Fates ult, where when you choose a target to port to, the camera stays on the target and does not whip back and forth.

Seriously hope someone from riot takes a look at this. I honestly can't play Ryze because of this.

**EDIT:

-For people saying, simply refocus your camera. Yes, that is a temporary solution to this problem, however doing additional camera work should never be a requisite for using a champions ult, that makes it unbalanced and unfair. No other ability in the game requires one to refocus their camera.

-Going over other champs with porting abilities, I think I have a solution in the form of another champs ult camera movement. Tahm Kench actually has a very similar ult to the new Ryze. He channels, can take a person with him and then he teleports to his target. Now after analyzing his ult a bit, I know why it works well and why no one has had an issue with it. The camera does the same thing for his ult, you choose your target, after the channel is done, or a champ hops in, or you press r again, the camera goes back to Tahm Kench briefly while the animation is carried out and then the camera move to Kench's port target. However, when the camera moves to his target, Kench does not appear for at least a second or two. This gives Kench and his potential companion a moment to gather their surroundings before they pop out of the ground. If Riot implements this same camera work for Ryze's ult, it would be perfectly fine.

11 Comments

Phelix1 votes

I feel you man. I wish there was a way to for a game dev rioter to see that many people have an issue with his ult. I wish I could say I'm surprised no one in the PBE mentioned it but speaking as a PBE user myself, it's like a ghost town there unless something new is out, and even then people tend to use the PBE more for skin and champion spotlights and less for actual gameplay testing. :/

HopFrogger2 votes

I completely agree. I kept clicking in wrong places and doing all sorts of stupid things because of the camera.

UltraGigaNiga1 votes

Dude it looks way cooler though.

Ryzing2Diamond1 votes

The reason it has to move your camera like that is so that poor ryze teleportees don't feed everytime they step through the thing.

Calabok1 votes

better prep that space bar

Calabok1 votes

but then, i hate that chicken-butt man and hope this issue does not get fixed.

Mazen1 votes

unlocked camera works until they fix it just click y when you ult than y again when its done channeling

Elikain1 votes

Except in cases where you inevitably end up in Ryze's ult and get teleported anyway and if there's no camera follow, you'd end up being disoriented as well. The camera follow is enabled in the moments when Ryze finishes casting his ult and in the animation time (when the camera follows you to the location), your champion is disabled from doing anything. His ult needs to finish casting first.

The camera isn't really making it hard or impossible to act in that time frame.

Partholonian2 votes

If your camera is already at the destination point it could just stay there. Do you really need to see yourself disappear from the origin point?

SlashStriker1 votes

yeah it is disorienting but maybe if the camera is more rapid would be better or just instant jump from location to location would be much better

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