Patch 5.4 Opinions with details, and explanation.
Champions:
Nice fix.
Her passive is now stronger(+3%), she loses the bonus 5% move speed on herself from it though, and the movespeed is only used when heading towards Janna, and the range increased. I only see this is as a nerf to just Janna, but wait there's more.
~Her W gains +5% Move Speed at each rank, Seems fair. Only nerf I see is now only the teammates ahead of her lose on the speed boost.
We all knew something was coming to the Prince Base armor increased by 3, but passive on E removed. 10/13/16/19/22 less armor. Which means he has 7 less armor at level 1 during the jungle. This affects his jungle very powerfully, Before he could do a very large clear and still have enough health to go and gank a lane. Now it seems like he'll have to choose between a lot of jungle farm, or a little jungle farm + ganking a lane.
Very effective nerf, I doubt it will keep him out of solo Q, But it will definitely impact his win %.
A small nerf since she can't cancel AA, So what happens here is it will either be a small nerf and she'll still be very viable, or it will completely ruin her. We'll see (:
Ctrl+Alt+Deleted. I'll be seeing you in Nemesis Draft.
This nerf I find to be a lot more useful then raising the CDR on her ult early on. What this will do basically is, if she all ins and can't kill anyone, and is about to get bursted down and Zhonyas, unless a enemy dies in the middle of Zhonya's, she will not get a reset, Making her team fight EXTREMELY weaker. I think she's still viable in Solo Queue, very good carry, lots of potential, but in 5v5's or 3v3's (ranked of course) Not anymore.
Good fix.
Buffs, buffs, nice nice, but, Without DFG I feel he still won't be too good at killing one enemy in a full burst. His Q buff is very nice, his W helps great in teamfights, You can do more damage if the two of you spread out, but the damage was lowered so, technically it could add up, but not enough.
His new ult sounds complicated, but basically, He gets 25% of their bonus health not Maximum. +30% of their Ability power. The Bonus Damage you would gain almost useless on Mordekaiser in my opinion. The ghosts no longer gain bonus AP by a % of Mord, but instead extra Attack Damage since, they do AA's. 25/50/100 AD. 100 is a lot! Good buff, but in the end, I don't think it will be enough to make him meta, or be played a lot more. Maybe he could top lane? But that's all I can think about.
Fixed when people sold Bonetooth, got trinket, realized it too late, and then they have 0 stacks.
E. Bigger balls. Nuff said.
Q can be better for stacking now, though the maximum cooldown is increased by 1 second at 5 points, I say it's worth it though cause you can hit up to 2 people now. Nice change.
W This doesn't do anything until late game. Just some mana save.
E This is what makes people feel bad about the patches on him, This is a big nerf even though the cooldown is down by 2 seconds, and range up by 50, it has a .75 delay + cast time. If you need a fast stun, Let's say a Zed just ult'd you and you placed the edge of the stun circle on yourself. The normal stun wont show up instantly, you have to wait .75, which can possibly be enough to let Zed escape the stun,
R Ratio nerf, Same tons of mana late game, and cooldown reduction, Seems like a fair trade off, damage for mana/cdr.
I think overall, the E nerf is a little stronger then the Q/W/R buff. So it seems like a negative for him.
Big nerf, but it feels like it wasn't needed, The skill shot was already really hard to land on a high mobi enemy. I think a safer nerf would of been to lower it to 2.0 instead of 1.75
Armor + Attack range nerfed, Auto attacks complete faster. SO armor buff is good, and the AA range nerf but AA completion balance each other out.
Onto the skills, Even though Q is now a skill shot, it does less damage, but it's range is much higher, the delay of the bombs is less now so theres less counterplay. (Which is good for him) and can now stun! Nice buff, with a mana reduction and CD reduction.
W No longer works on R (I will explain why I like this, and feel it to be buff instead of a nerf)
E The duration it can be used is now significantly lowered, (No more perma speed/perma slow.)
The +Speed on a teammate is good for when running away or initiating, but I really like is the 99% slow. That's right, a free Thresh ult, for 2 entire seconds, then W, and possibly use it almost right away again, a 99% slow for almost 4 seconds. Extremely powerful. It's cooldown was reduced, cost up, A range nerf, A minimum of 75 range, it depends how big the ally or enemy is though.
R small nerf, and now I will explain why I think the W was a buff. WIth the amount lower on cd for Zilean, Basically when you reach 40% cdr, It's almost like not having to use W anymore to lower the cooldown, so it looks great, but it's bad if you like to build Archangels on him.
Overall, Q massive buff, W Buff/Nerf depending how you play him. E, amazing buff, R, Nerf, but also a good cooldown. I think he will definently get nerfed after this patch and will be super op. We'll see though.
Jungle
You can no longer change between these items for free.I feel like this will affect those that had bad early sustain and went trailblazer, and once they were ready, changed off to chilling. This weakens most junglers more, and it sucks for jungle mains.
Helps block 8 single target damage from spells. Not much of a fix considering most meta toplaners use a lot of AoE now, Sion, Rumble (Unless you count Rumble E) Lisandra, Could possibly help against Irelia but not sure.
You actually used this thing!? And you got a turret!? Well now they will target the next possible/closest turret instead of going off to die doing nothing! Good fix.
Summoner Spells.
Lower smite range on champions, but can have the same range on certain jungle monsters depending on your position. Nerf to the Red/Blue smite.
{{summoner:10}} Goodbye, Didn't you see anymore after I hit summoner level 15, Up until someone used Teleport Revive to feed. I never really like this summoner spell just cause of it's long cooldown, Troll/feed potential, and it's lack of impact in the early, mid and late game. It was only useful in LATE LATE game when your team dies or just you die. It was even disabled for U.R.F.
Well that's about it, There's are my opinion on champion changes, who will rise Can't Kilean the Zilean
, who got their legs broken (
) Who stayed the same
and of course bug fixes
. Balls.
Share your opinion below, If you're looking for opinions on a certain champ and how they can be changed, nerfed, buffed, etc. Feel free to comment below and I will get back to you as soon as possible. I will catch ya'll later.