Kindred Buffs

qqpp·1/25/2017, 5:20:27 AM·3 votes·1,120 views

Kindred is so much fun to play but she just isn't viable. Her marks are too easy to be stolen, her ult can screw up a team fight for her team, and she is easily caught in the jungle at low health because of her low sustain. -Bring back her W passive, but on her R maybe? -Have their R make enemeis unkillable, but don't make it heal them in the end. Gives your team an advantage and actually has a use in team fights. -Have the jungle marks show up a bit later for enemies -Give them the mark when they assist the kill on the camp -Maybe if wolf attacks the same enemy twice it snares them for a second, so she could have some cc besides her slow. These are my idea's. I'm not asking for any to be used. (im not sure why i didnt include this one before) -make the marks immediately set, please. the most annoying thing in this game (besides teemo) is going in for a gank mid-setting your mark, killing the enemy quickly and then not getting your stack for it because of the delay.

Edit- Reading back on this I apologize lmao. My conclusion is that I'm just salty for being trashy at kindred. I deleted some points because they don't make sense looking back. Their kit is amazing, and some moves feel more than identical to their personality/lore.

14 Comments

Elite4Runner1/25/2017, 6:22:53 AM2 votes

I think her mark should only be visible on the enemy team's mini map if the marked camp has been seen by the enemies vision.

Similar to how a camp will show on the mini map as alive despite having been stolen.

This would mean that the enemy can gain the knowledge of where Kindred will be going, but they are not automatically told.


My suggestion on her W heal passive, I agree that it should be returned. I would have it heal a little more than half of the amount on base that it did just before it was removed, but have the heal increase by 1% per 1% missing health. My theory would be to have it heal her for the same amount that it did previously when she has around 30% of her health missing.

For the active portion. I think Wolf should be able to remain in his territory for a while after Lamb leaves.

So if the active portion of W is triggered Wolf will claim and remain within the territory for a minimum of 5 seconds, even if Lamb leaves the territory. If Lamb leaves the territory at any time after 5 seconds, Wolf will return to her, however, if she remains within the territory, Wolf will be able to defend the territory for up to 8.5 seconds.

She will still only be able to gain the reduced cooldown on her Q for as long as she remains within the territory.


I think her ultimate is fine the way it is.


Her Q could be a tad more forgiving, but is generally okay.

Omen461/25/2017, 8:15:07 AM2 votes

they took so much time in making this beautiful champion. A Concept artist poured his soul into crafting the initial thoughts for lamb, and the developing artist worked for months finding a balance between celestial and spiritual; death analogy and popular flare; life within death. After weeks of conception lamb emerged from the smoke with an air of love from the developer, with her pal wolf, her mark was a death sentence, it struck fear into the hearts of league players. Death itself was coming for them, whether it made a few stops on the way or not, the want was to do when death comes knocking into your lane... That time of kindred glory has come come to an end, for now. Everyone champion on the map can limit kindred's power, They now lack anything to keep them vital to playing late game, and even mid game can flop harder than a player who just joined back into the game. Kindred isn't far from meeting itself. No scaling, no boosts, nothing to ever have a comeback if the game doesn't go right. At the end of it all. Maybe kindred's final mark was riot itself. The fool they made of them. The game where if you mess up once, your champion is no useless for the rest of the game, not from snowball, but from lack of feeding itself. Is this the future for league summoners? Is this the existence of kindred. Regardless of current state, I love them so, perhaps I'll split myself with an axe... What I would give to have an eternal friend.

~Kindred forever with love

sphinxthelion71/25/2017, 6:20:33 AM1 votes

Actually I do pretty good with kin. Kin is totally viable. Usually my games go like this: I get several early kills. If my team doesnt lose lane I usually get a few more. IF my team isn't just god awful I win. But often they are uncarriable and I end up getting killed a lot mid game cause my team feeds faster than I can kill and I lose.

I actually have a 68% winrate for the season on Kin.

tacofacefart1/25/2017, 6:26:33 AM1 votes

she could use some indirect buffs.

Omen461/25/2017, 7:11:10 AM1 votes

I can understand the passive being important, but I want to point out if you miss your marks, there isn't enough AS in the world that will make you useful mid game. Rather than be an important boost to keep kindred ahead in game, Her passive is the only thing other than her q dodge to make her viable in any form of team fight or 1v1 battle. Low ad raters make it useless to build anything with prowess besides sheer lethality and armor pen, and Attack speed. Her prowess mid game is non-existant. Basicly, If you haven't the skill to get a triple kill on three bronze players at level 3 alone, you have no chance at winning with kindred. kindred: the platinum only champion.

on a completely different subject, ever seen a silver Kalista main? The jukes be real!