Twitch ultimate treated as "projectile"

Blür··2 votes·1,157 views

Twitch's ultimate seems to be treated as a **projectile **because I've seen some enemies **dodge **the autoattacks by **moving **quickly. His ultimate should be working as an auto attack (Range & AD) enhancer. Auto attacks should _not _ be dodgeable unless blocked from another ability (braum, yasuo). I've been maining twitch for almost two years and this happens constantly. Have not mention it until in one of my recent games, the enemy took no damage at all in late game just by **moving **around. For stationary enemies, this works fine but that is the problem. The enhanced auto attacks should register to enemy champion after it is in the air, while the 'piercing' effect on his ultimate should be on top of that. Comment below if anyone else has seen this or not. Link to see this in-game: https://youtu.be/PyZD4XrUS00

7 Comments

The Ecdysiast1 votes

The issue with that is if you make it just a range enhancer, you have to remove the pass-through effect.

Blür1 votes

So what are ideas to how it can be fixed?

The Ecdysiast1 votes

As the other guy was trying to explain, a "projectile" in League is defined as: any ability which starts at a point A and takes time to reach another point B.

That includes most ranged auto attacks, including Twitch's regular attacks, things that appear to be "part of the ground" like Braum's ultimate and Vel'koz's W, etc. etc.

What you're complaining about is that Twitch's ult is being treated as a targeted skillshot (weird, I know), but it's the same thing as Lucian's Q. Technically, it can be dodged.

It could be fixed by being changed to a splash behind the target, like Vi's E, except in a line.

SEKAI1 votes

That's not how projectile is classified. A projectile is not defined on the basis of whether or not it's dodgeable, it's just a form of attack definition, and is independent to targeting method.

For instance, Ryze's E is a lock-on projectile, so you will not be able to dodge it through conventional means once it's fired, but ofc being classified as a projectile means it will be blocked by for instance, Yasuo's W.

You should use terms like "Twitch ultimate treated as "directional targeting skillshot"" or something along that line. Just saying.

Blür1 votes

New video evidence. Does that not classify as a projectile? That is not even the point, are there any ideas in how to fix this?

SEKAI1 votes

{quoted}

New video evidence. Does that not classify as a projectile? That is not even the point, are there any ideas in how to fix this?

As I was saying, skillshots or not is not how the game defines projectiles. It's just a different attack type, sub-attack-type actually, like say for instance a defined deference between AA and spells.

It's far more accurate and correct to say that Twitch's ulti rounds are treated as skillshots than projectile, because the latter doesn't mean anything. It's like saying if let's assume, today Ryze has an issue when he can miss his E when he shouldn't, and you're asking whether or not it's related to it being defined as a projectile, which has nothing to do with the case.

.......

As for Twitch being able to "miss" their target, it's probably because Riot cut corners when making the ulti.

Spray and Pray

Active: Twitch gains bonus attack damage and his basic attacks gain 300 bonus range for 5 seconds.

Additionally, Twitch's basic attacks travel across their full range and skewer every enemy they pass through for the duration, dealing 100% - 40% (based on enemy hit) damage. These attacks apply on-hit effects to all affected enemies and can Critical strike icon critically strike against each individual target.

To make this ability, the more correct way of making it would probably be something like: Once Twitch AAs a target while using ulti, the target will be a rally point that emits a skillshot in the direction from Twitch to the one he's attacking, and the range of which the skillshot emitted from the attacked target would be the max range divided by the distance between Twitch and his opponent. That's quite a bit of calculation with the constantly updating angle and distance parameters, especially given both targets change their position all the time and Twitch can switch target at any given moment.

Riot probably wanted to lessen the calculation and simply made Twitch's AA during ulti skillshots each, and so subsequently they're able to be dodged. Their rationale for going through with this was probably something along the lines of "well, since Twtich ambushes people with stealth and attacks very fast, it probably isn't likely for him to miss his target and people probably won't notice it", or something along that line.

But that's just a speculation on my part. It should still be fixed, though, given it's behaving differently to the intended vision.

JesterAJ1 votes

I think riot should just change how the ult is described. No where in its description does it say that it can miss. As it is explained in the ult, it simply enhances your auto attack. It's a bit confusing how I can watch an auto curve after an enemy that is moving but when I ult the "autos" i shoot miss constantly. I could care less about the pass through damage, I only care about my autos (which are supposed to hit 100% unless blocked by something) hitting the target. Honestly twitch seems to be one of the only champs that has a draw back to their ultimate. Ultimates are supposed to be overpowered, that's why they are called ultimates and why they have such long cooldowns.

also I dont get the people who say that his ult makes his autos a skill shot. We can't aim our auto attacks so its more just cross your fingers and hope the enemy doesnt move.

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