IP system doesn't reward wins enough
Forgive me if I'm wrong about the exact numbers but what I'm saying holds true.
20-minute losses net 150 IP/hr. 20-minute win nets 210/hr 55-minute wins net ~150/hr 55-minute loss nets ~110/hr?
The values might be off but what I'm saying holds true.
I don't think you get paid enough for long wins or long losses. Alternatively, I think you get paid too much for short losses. Currently I still need a lot of IP and I find myself in situations where it's 20-minutes into a game and my team might have like a 40% chance or even 20% chance of winning the game. My team wants to continue the game, but when they do, my IP per hour drops below the 150/hr from the quick loss.
If we made longer game duration wins pay out more IP, then the risk of losing your IP/hr (when you have a set number of hours per day / per human lifetime that you can play) would be more balanced by the reward when you did win.
I think the person that designed this at riot is paying the minimum IP to keep people in the game, as I suppose they should, but damn this sucks. It would be better to get together with a group of friends and play 20-minute losses unless you were crushing (70%+ likely to win).