Statikk Shiv vs Rapid Firecannon

Thorn Fierce Red··1 votes·4,100 views

Both items have the same recipes and the same stack passive, but in my opinion the Statikk Shiv should be removed from the game because of this :

35% Attack Speed, 30% Critical Strike Chance, 5% Movement Speed. UNIQUE Passive: Moving and attacking builds Static Charges. At 100 charges, your next attack expends the charges to deal 30-100 magic damage (depending on level) to up to 5 targets. This effect deals 75% bonus damage to minions and will critically strike only if your initial attack also did.

And the Rapid Firecannon is this :

30% Attack Speed, 30% Critical Strike Chance, 8% Movement Speed. Passive: Energize: Moving and attacking build stacks, up to 100. When fully stacked, your next basic attack expends the charges and becomes energized. UNIQUE Passive: Firecannon: Your energized gain 35% bonus range and deal 50-200 magic damage (depending on level) on-hit. Energized attacks work on structures.

7 Comments

stabby himiko2 votes

You want SS to be removed because it's supposedly weaker than RFC? Wat? Hello? Are you ok? Do you need a doctor?

ModWulf Helhammer1 votes

Your point?

Tristanl0l1 votes

Shiv is wave clear. Shiv damage can crit. Shiv can hit 5 champions.

Thorn Fierce Red1 votes

The point is why u have similar items in the game

For example : Infinity Edge 65 Attack Damage, 20% Critical Strike Chance. UNIQUE Passive: Critical hits deal 250% damage instead of 200%.

Plus the 30% attack speed, 30% critical, 8% of move speed, stack up 100 moving and attacking, 35% bonus range and deal 50 - 200 magic damage (depending on level) on-hit and energized attacks work on structures.... is more Op. The problem is not how much u clear, is how much damage u did. (I test both the SS and the RFC)

Cindikle1 votes

Phantom Dancer - Strong for 1v1 or survivability Use if you expect problems with assassins or other heros who can diving you without their team(Vi for example).

Static Shiv - Some AoE. Mixed damage, some burst(can crit). Use as a general item. Does a bit of everything. No real downside, but no specialization.

Rapid Fire Cannon - Bonus range and burst, mixed damage. Use for strong basic attacks. Where landing a strong first hit can win the fight for you.

Ranaan's Hurricane - AoE basic attacks. Use for the AoE and on hit spreading(including lifesteal). Extra hits are weak and passive does not help fight your main target outside of the bonus 15 damage.

Trinity Force - High burst for those who use abilities often enough to activate it. Overall weaker offensive stats. Much higher cost. Use for the burst to combo with abilities as long as you have 3s or less duration on your CD or can build them that low. Otherwise giving up too many stats even if the burst is stronger than Rapid Fire Cannon.

Each one has a use. No reason to remove SS because RFC looks like it does the same exact thing but better. Because it doesn't. The damage difference honestly isn't huge overall. If we want to talk in terms of damage. Phantom Dancer has 50% more AS than RFC(45% vs 30%). And more survivability in it's passive. Compared to a passive you may not even fully use the bonus range. And the bonus damage you don't build penetration for.

Thorn Fierce Red1 votes

Thanks, u give me another information then help in my opinion. To be honest the SS most be removed from the game, because the RFC can replace them for (2600) cost or the Phantom Dancer then cost a little bet more (2800). CINDIKLE, Im agreed with u item 3046 is better.

item 3086 + item 2015 = item 3087

item 3086 + item 2015 = item 3094

biobirbbyy1 votes

Static - To clear waves fast Rapid Fire - To poke in lane and siege; burst

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