Giving Soraka More Counter-Play
The problem with Soraka's current 'w' is that it rarely puts her at risk to be used properly. Decreasing the range at which she can heal ranged champs will solve the problem. Soraka is probably at enough risk trying to heal a melee champ due to them being closer to the enemy.
Proposed changes.
- Reduce Soraka's 'w' range to be 150 units (just spitballing, would need testing to find the best value) units when healing ranged champions and keep its 550 units of range when healing melee champs.
- Buff Soraka's 'w' cooldown to be 2 seconds at all levels so that when she is in range of her 'w' it gives her a really defined high moment.
- You can also give Soraka's passive more movement speed to help offset some of the range nerfs.
- Another possible buff that you could utilize to help balance Soraka out is by increasing the range at which her passive kicks in.
These changes make Soraka more open to counter-play by allowing you to actually get in range to attack her when she comes in to heal her target and keeps her insane healing intact. Some of these changes could even be utilized to further define Soraka as the cross country, healing, ambulance, champ.
It may take only the flat 2 second cooldown on her 'w' to offset the range loss when healing ranged champions or it could take a combination of various buffs. Keep in mind that it would take a lot of experimentation and testing to figure out what changes would give the best counter-play/reward for Soraka.