What do you think about the Yasuo nerfs?
What do you guys think? I'm a yasuo main and love playing him, and I'm worried the nerfs might hit him a little too hard. 75 dmg off a fully stacked e is a lot
What do you guys think? I'm a yasuo main and love playing him, and I'm worried the nerfs might hit him a little too hard. 75 dmg off a fully stacked e is a lot
It's 50. At rank 5.
And he has a 20% bonus ad ratio added
The fuck are you talking a bout
It's 50. At rank 5.
And he has a 20% bonus ad ratio added
The fuck are you talking a bout
He said fully stacked so yes its 75.
Also the .2 AD ratio does not help him much at all. He will need 375 bonus ad (which he doesnt build) for his e to do the same damage it does now.
Try reading a little more next time
not even in the right direction. And by far not enough.
Oh? What do you think would be a good idea? Me and most or the people at the Yasuomains reddit forum agree that ww is the thing thats need to be nerfed. I just like getting peoples opinions!
Still cancerous. He will still be my ban 1000000000000% every game
It actually quite easy to counter him. Simply play Kled, or get your jungler to gank his ass. No escape
I haven't see the nerfs yet but they should remove him getting an overhshield for just walking for god sakes. The most primitive basic function in league (movement) and hes rewarded a shield. At least make him earn it by damage output or something.
I personally think they should nerf his ww, 4 secs is a bit too much
BTW they are nerfing e dmg
Also, the shield acually fits pretty well with his kit, as he is meant to be a wanderer, both in the game and lore, so it kinda makes sense that he gets a reward for moving. It incentivises the high mobility playstyle.
I can see where you are coming from tho*[slayer-pantheon-thumbs]*
I thought it was kind of weird he had a single target (maxed first anyways) nuke gap closer of about 200 that just fell off lategame, for a supposed hypercarry it really needs to be the other way around, so I kind of like the changes.
Yasuos usually max e for the mobility it offers, not for the dmg. The dmg reduc will still probably hurt him a decent amount early
I don't think it will change much. People hate him because of how annoying he is to play against, and that nerf won't really change that. He'll probably still have a super high banrate.
Nerf's'? Ok it's only 1 nerf and its so negligible you can barely call it a nerf.
The nerfs are probably to try and push Yasuo towards maxing his Q first over his E.
Agreed. Most people will still probably max e tho, with q max in certain matchups where you just need pure dmg and not outplay (Olaf, Xin Zhao)[slayer-jinx-wink]
I doubt it will change anything about how frustrating he can be to play with/against or his ban rate. His ban-rate will remain high (so long as there aren't many higher-priority bans).
Honestly, I always found his Windwall to be the most annoying aspect of his kit. https://www.youtube.com/watch?v=2OuN3HNCf0c
I agree with you! I think the duration of ww should be lowered, personally
Also i feel like it would be best to put 2-3 points in e then max q. What do you guys think?
Also i feel like it would be best to put 2-3 points in e then max q. What do you guys think?
I think there should be more incentive to max q so he has to choose between his damage output and mobility, he shouldn't be getting all that in one neat wrapped up skill. that way he truly is weaker early stronger late, and not "roflstomp everyone all the time" status evidently.