Can We Talk about WarWick Rework and what it did 2017
I have some issues and questions I would like addressed.
1# Why is his Q 90 Mana, and the Max Rank(5) at level 10 only 100 based damage? really low scaling, with no base scaling, all AD/AP base, meaning if someone was heavy in early game armor/MR It will do almost little damage.
2# his Attach Q sometimes sends him flying across the map, can we just make it a lock on.
A. Also He struggles very hard vs a CC heavy team
B. still on Q topic, the Healing seems to be 70% effective, but it may be a hidden req to have over 200 ad to heal a merely 2-20 hitsplats, could it be 700% maybe and scale down when you increase in both level, and AD items?
3# the W passive generally randomly goes off, even when champs are in base, blurring the screen and hindering vision of the map(lots of red blood tendrils everywhere)
4# E needs a nerf, should not be able to tank towers with ww having 200 armor, if going tank ww(seen a ww tank full tower dmg with 1 adc to assist in tower damage)
5# the Ult really bothers me when trying to attach to key targets (adc, APC) instead it colldes on champ contact, meaning a over bearing meatshield Sion or Gnar in mega form can block lux,ashe,or even 3 carries by just standing there, petition to bring back old Lock -on Suppress WW ult.
6#a passive buff is needed, 2-30 damage ain't gonna cut it in late game, especially if it's hit-base magic, vs his scaling AD
7# request to give 6 hit's instead of 3 on Ult, and also shorten the ult time to 1.5 seconds vs 2
8# no one is ever GOING to build this
please remove the item from game, and from WW essential build
9# more work is needed on WW, he is not fully operational
10# thank you for reading.
on him will have him healing to 100% every Q