Suggestion for changing Critical Strike Chance

Orders·1/19/2015, 4:16:07 AM·3 votes·442 views

As we all know, Crits are one of the few remaining RNG variables that are in the game. Critical strikes are a way of amplifying AD and it is an interesting addition to any game. A lot of people want this changed because things that are luck-based should not be in a competitive game, and rightfully so.

I know this proposal has been suggested before so don't credit me for it.

What if critical strike chance was changed into BONUS AD? ex. 20% crit chance -> 20% bonus AD; 35% crit chance -> 35% bonus AD. The bonuses are additive.

I know 20% bonus AD sounds very high right off the bat because AP has Rabadon's Deathcap. But remember, AD has a crit chance variable which does 200% more damage on such critical hits.

For example, Statikk Shiv currently grants 20% crit.

If you have 100 bonus AD, Statikk Shiv has a 20% chance to turn that 100 AD into 200 AD. In other words, you will be able to deal at least one critical strike per five autoattacks on average.

100 (x4) + 200 (crit attack) = 600 damage ON AVERAGE

Obviously the problem here lies in the "chance" variable as one's damage total within those autoattacks can range from just 500 damage (no crits) to 1,000 damage (all crits) which is an incredible difference.

With the bonus AD suggestion, the 100 bonus AD turns into 120 AD permanently.

Essentially, this change equates to the same amount of damage as the example above but it removes the RNG element to make for a more fair matchup.

120 x (5 autoattacks) = 600 damage guaranteed

For crits, the bonus damage is certainly not guaranteed as it is based on RNG. The five auto attacks with 20% crit should, on average, net you 600 damage in total. With the bonus AD, you will be dealing 600 damage no matter the circumstances and this completely eliminates the finger-crossing element that is RNG.

Thoughts?

3 Comments

Leti the Yeti1/19/2015, 4:19:51 AM1 votes

There was someone who proposed stacking and its my favorite idea so far 1% crit rate = 1 stack = 100 hits till you crit 10% crit rate = 10 stacks 10 hits till you crit 33% crit rate = 33 stacks= 4 hits till you crit, excess stacks carry over 50% crit rate = 50 stacks= 2 hits till you crit

and sounds alot less game breaking than your idea imo edit:

100 (x4) + 200 (crit attack) = 600 damage ON AVERAGE 120 x (5 autoattacks) = 600 damage guaranteed

yeah in theory, that makes alot of sense but anything that's AD scaling will immediately be broken Right now, the only thing that crits... is mostly AA

cuz some nerd.. is gonna calculate what AD you need approximately till its just more gold efficient to start stacking %AD items and you're gonna see crit Rivens with like 1000 fuqing AD and her 180% AoE EXECUTE NUKE scalings n shit.. oh dear god team killer Riven

and AP will be left in the dust Zed is gonna dominate mid for sure

Lord Dusteon1/19/2015, 4:21:08 AM1 votes

So if Zed got an IE, he'd get 20% bonus AD (with IE's current passive it'd be 25%). Which would multiply with his W passive.

Yeah, I don't know about you but I don't really want a 500+ AD Riven sodomizing my team every game.