[{quoted}](name=Evêñtfûl Hôrïzôñ,realm=NA,application-id=3ErqAdtq,discussion-id=8j84AiRV,comment-id=0001000100000000000000000000,timestamp=2017-03-13T01:10:09.717+0000)
I see what you're saying, but if you're in a teamfight, you can have your allies peel for you too while you use your mobility to reach the backline. It's harder to do and requires more planning, but your
can just ult away their
and your
can just grab their
. Now the
is exposed.
MR effectiveness doesn't decrease as long as you build HP. And because (like I stated before) AP is countered by HP, it is easier to counter a Mage's damage by building both MR and HP. There's also less flat and % Mpen. than ARpen.
Err...
actually does a lot of damage, not sure why you included that last line. xD
Assassins tend to have more strength early-game, while Mages have it in their mid-game or late-game, depending on who you play.
Those are very specific displacements, though. Melee range CC is much less effective as well, especially if your tank can't engage for you. Obviously, following up on a Zac E or Malph ult works, but with a Maokai, for example, is only gonna CC one person (unless they're heavily grouped) for a short amount of time, and then they'll turn around and stun you. Janna isn't gonna be able to CC them effectively, because of her Q travel speed, etc.
But they can't build HP - that's the point. They've only got Cleaver.
To be fair Void Staff's penning base MR is already 18 flat MP at lvl 18, add that to 15 from Sorc's and that's 32 'flat' pen and 35% 'bonus' pen.
He does a lot of damage, but he doesn't have a lot of damage. That's because you're only getting, say, 5% damage reduction. He's got only 2k damage, but you're taking 1.9k of it because of your shit damage reduction. Meanwhile, you get 40% damage reduction against a mage, but they got 3k damage, and thus do roughly the same amount of damage to you.