@Silver 4 climb. What matters more is your MMR when your going thru the division because there's no guarantee players in a division have a corsponding MMR. Folks falling will have a higher Rank then their MMR. Folks climbing have a lower Rank then their MMR.
Hence why you see LP adjustments tied to your accounts MMR.
Over all. Your accounts starting this season fresh. Starting MMR value got changed this season, the starting mmr is now in Iron.
Your floating at almost 200 games with a 48% win rate. You can blame not being good at Tahm if you want but ultimately your the guy who put in 91 matches on a champion you hit a 43% rate on.
Understand that no one made you play 91 games of
. You picked him. You played him. End result was a 43% win rate over almost 100 games.
In any game its not you then the very worst player is favored to be on the other team. The most common response to me saying this is "But that means the best player or smurfs are favored to be on the other team" Yea... but that admits that your self aware your not exceptionally more skilled then your current mmr. As your on your team 100% of games so now your favored every match.
To say you cant climb because of bad players is flawed, your favored to get more wins then losses from them.
To say you should climb despite not being notably better then your mmr is flawed. If your around the average level of skill in a MMR then your in a workable range for matchmaker and its going to only be RNG of teammates that decide matches unless you improve or change.
You also shot yourself in the foot. K factor is the variable used in Elo's adjustment that represents uncertainty. It traditionally gets lower in MMR systems as the # of games you play increases.
Using Elo's work as a base most adjustment tends to look like some variation of this.
New MMR = Old MMR + K factor (Achieved Results - Expected Results)
Theres a lot of Tweaks devs can make to this.
The reason so many folks think ELO cant work for League is because they replace a individual player in the adjustment with a team. This falls apart because not all players have the same stake in a match. At the very least you need to account for K factors being individual to individual. So at the end of a game MMR adjustments are ran 10 times, Each player is tracked individually.
So you spent a lot of time playing. You did not achieve great results. You burned the time where you account was considered "highly uncertain" skill by the system.
Your MMR gains and losses are going to be weaker then a fresh account. To climb more rapidly, Your still gonna have to get to a point your accounts MMR > current Tier. Keep your 60% Taric win rate and you will see your LP gains shift to be much higher on wins and lower on losses.
Its not a complicated system end of the day. Win more then you lose and climb. Lose more then you win and fall.