"Kayle's early game" is not an argument for why she's broken anymore. Nerf her

Popperofski··4 votes·1,398 views

53.5% win rate despite everyone whining about "tank meta" and "kayle's early game though" isn't a valid argument anymore Nerf her range, or make her actually have to build AP to do AP damage, OR make her E cost and uptime more stringent.

9 Comments

BastionKross2 votes

Kayle is fine. 53% winrate isn't all that broken, since there's champs out there with 56+%. And we don't know the playrate to see if she's actually 53% strong or that's just a handful of dedicated mains inflating her winrate.

Just as well, she also doesn't reach her powerspike until she completes about three items. That's marksman level power curve right there, and that means you shut her down before that.

MuffledGarbage1 votes

Kayle has to build AP to do AP damage...

If you see a Kayle ever building item 3142 item 3814 item 3147 then they are trolling.

If you nerf Kayle in this earlygame based meta then you are going to have to buff her lategame even moreso.

right now a goodKayle Kayle can legit 1v5 withitem 3115 item 3124 item 3006 item 3085 item 3153 item 3026 lategame

So keep in mind what you'd be doing to Kayle

You'd have to make Kayle able to 1v3-1v5 in the MIDGAME.

So the chances are more likely that Kayle doesn't need a nerf and that you were defeated horridly by one

Popperofski3 votes

No we don't need a buff to her late game. no compensation nerfs are wise on a champ who hasn't fallen below a 50% win rate IN A LANE SHE WASNT EVEN MEANT FOR, since at least the beginning of s6

MuffledGarbage1 votes

you know who hasn't fallen below a 50% winrate?

Ahri Jhin and Thresh

Ahri is one of the most played champs which would herby lower her winrate due to more people being bad at her.

Jhin has only fallen below 50% back before turret first blood. The lethality changes ensured that most jhin players would be nearly garunteed to win lane, unless against the only adc who can zone out jhin... Caitlyn

Thresh 's utility alone carries him through a large majority of the game. Similar to how with Blitzcrank in that you only need ONE hook to make a play.

Winrate means nothing without playrate. The only playrate of kayle at the time of this post(according to lolking.net) is 1% of all of league players...

By your logic you are also saying thatKogMaw is overpowered due to him having(again at the time of this post and according to lolking.net) a 54% winrate and a 1% playrate.

The same as kayle's winrate and playrate statistics.

Not to mention that if you count those two overpowered thanks to their winrate and playrate you also have to include Swain whom (gonna say it one more time at the time of this post at lolking.net) has a 55% winrate and a 1.4% playrate.

Just throwing statistics means nothing without actually taking in what they mean.

You haven't even proposed any types of meaningful nerfs to Kayle

Evidently,you just want to change her numbers...

And if you change Kayle's numbers you would have to nerf (by your logic) Ahri 's numbers, Jhin 's numbers, KogMaw 's numbers and Swain 's numbers

Which makes no sense as they are all balanced.

Jhin has the best earlygame of any adc in the game. Yet Riot still allows him to scale into the lategame... do we nerf him for having a good laning phase?

NO, because laning is one of his huge strengths that was intended by riot.

Ahri is one of the safest champions in the game... and you want to nerf her NUMBERS?????

nerfing numbers on a champion that has to NOT EVER get hit straight up doesn't work

pre-rework Katarina and because it was gross for how easy a pentakill was to get.

Winrates don't constitute a nerf by themselves.

Make a sensible argument or don't try to argue a point which has no weight behind it.


P.S. If you are trolling, you are pretty bad at doing so. Just sayin, I can at least respect someone who puts effort into their posts.

Evidently you simply throw around the winrate like it's your "BRAND NEW CCCCAAAAARRRRRRR" from a gameshow and expect it to grab people's attention.

It did but you don't look the slightest bit intelligent from that style of writing.

SaltyKracka1 votes

"But Ahri dough" isn't an argument. Ahri needs nerfing too.

MuffledGarbage1 votes

now I know you aren't even reading my argument. I stated that winrate alone means nothing.

I pointed to your lack of evidence supporting that "kayle needs a nerf"

There is no evidence of Kayle needing a nerf other than a high winrate.

I pointed to many other champions that have high winrates. Ahri happened to be one of them.

I also pointed to the fact that you BARELY pointed towards any nerfs to kayle. You just went "oh yeah gut her"

Kayle already has some of the highest mana costs in the game in the earlygame. starting in the 60's for anything but her E which is 45 mana.

Kayle is balanced right now. I don't see how you can accept that fact.

If you were right and kayle DID need a nerf then why would so many people NOT be playing her?

in addition to my previous statement... why did you get downvoted if you are right and kayle needs a nerf?

the majority of players don't play kayle...

it's from your lack of evidence surrounding the whole issue that proves my points.

greekvandaL1 votes

dont nerf her. delete her completely. this champ remains relevant unless you kill her once per minute fucking hell.. and she take negative braincells to be used to her max potential.

SithesisLord1 votes

and she take negative braincells to be used to her max potential.

So does every single ADC then. :)

SithesisLord1 votes

53.5% win rate

On tiny play and banrates.

Meaning she is only played by her mains and OTPs

kayle's early game though

Still as weak as its ever been.

Nerf her range

Then nerf every single ADC's range too. :)

make her actually have to build AP to do AP damage

She does more damage the more she attacks you because of her passive. And she builds more on-hits along with AS and AP.

OR make her E cost and uptime more stringent.

And outright gut her when she's not even an issue.

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