Nautilus Q Hitbox is Insanely Inaccurate

NEßULA·5/1/2019, 4:34:49 PM·18 votes·9,886 views

I don't care if you make the Q hitbox smaller to match the animation or stay the same while making the animation bigger, but can something be done? That thing is so inaccurate it's insane. Karasmai got hit through a wall by this thing.

6 Comments

Crispy0Snake5/1/2019, 8:02:22 PM5 votes

He got hit through the wall because of the lollipop hitbox thing that means when the hook is at the end (and hasn't hit a wall in the case of naut) the hitbox is a circle for an instant, that circle intersected Kayn's hitbox, and so the hook got him through the wall

So the hitbox travels like this:

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This gives some margin for error when you throw long range hooks, but also means you can hook a champ behind a minion as Thresh if you throw your hook right beside the minion, and hook a champion over a thin wall as Nautilus if your hook doesn't quite touch the wall they're behind

Honestly this lollipop hitbox thing should go, because it's an issue on all hook champs

Thresh Nautilus Blitzcrank Pyke

And also some other skillshot champs

TheSingularity5/1/2019, 10:41:22 PM5 votes

Play naut a bunch and do agree. As satisfying as it is to get those max range hooks that shouldn't hit, is how horrid it feels to think you're out only to be grabbed back in. Purely because naut players have learnt his Q hitbox to a T, would rather a visual change than a mechanical change, asd it avoids completely fking over our muscle mem, we jst have to get used to not havin a bigger hitbox than advertised

Jerry SeinfeId5/1/2019, 7:30:20 PM4 votes

shhh. don't tell anyone.