Another Support Gold item

Mecha MaIphite··3 votes·555 views

So I saw a thread asking for a different kind of support item, so I thought of something of my own.

Sad Mummy's Totem 375g +50% base HP regen +50% base mana regen Unique passive: Every time your ADC calls you a useless piece of shit, you gain bonus 10 gold.

Of course, the final stats would have to be quite low due to the ridiculous amount of income this would provide. I think this would be a great item for passive supports like Soraka who would greatly benefit from the sustain, as well as utilize its passive very effectively.

3 Comments

IcyPepper2 votes

plays Soraka after someone autolocks Vayne Vayne omfg noob why didn't you pick [support] two minutes later Tristana wtf... Zyra why is Soraka walking into lane full build...? Vayne report noob Soraka Soraka I will bring destruction.

Turlet8111 votes

Literally I would have had 20K gold my last janna games......... its always Lucian mains that r teh toxic ones T.T

GinoSoldier1 votes

How about;

Dulled Sword

+5 Damage +3% Lifesteal

Unique Passive; Every time a minion dies near you without you killing it, you gain 1 gold. Inflicting physical damage to champions grants 3 (5 for melee) gold once every 5 seconds.

Fake Sword

+10 Damage +25 AA range (Ranged Only) +10 MS (Melee Only) +6% Lifesteal

Unique Passive; Every time a minion dies near you without you killing it, you gain 2 gold. Inflicting physical damage to champions grants 6 (12 for melee) gold once every 5 seconds.

Withered Sword

+35 Damage +50 AA range (Ranged Only) +20 MS (Melee Only) +10% Lifesteal

Unique Passive; Every time a minion dies near you without you killing it, you gain 2 gold. Inflicting physical damage to champions grants 6 (12 for melee) gold once every 5 seconds. Grants a nUnique Active;earby champion 25 (+0.3AD) bonus physical damage on-hit for 5 seconds; cannot be cast on self. (40 Seconds Cooldown)

AD champions don't have a support item. This is just my hunch on how it could work. It promotes poking at a steadier rate than Spellthief's (but lower, or riskier) while pretty much preventing it's use by AP champions, but discourages last hitting to maximize gold output to the lane. I'm not sure about the gold rate gain of course, but numbers are just numbers, it's easy to tweak.

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