a potential balance to sated devourer

3TWarrior··1 votes·348 views

the biggest issue with sated devourer is that a champion can build one offensive item along with Sated Devourer and then build entirely tanky but still deal more damage than a carry.

Well, "Devourer" doesn't sound like something a tank would be...it's not Sated Rock

Drop a boulder on someone, it's going to hold them in place...

use devourer and you're supposed to eat away at their hp.

Well, to discourage pure tank builds(the majority), why not make it where devourer reduces bonus health and armor/MR by up to 50% (harsh but I did say up to)

Cinderhulk is supposed to make a champion tanky...currently Devourer champs outclass almost every champion using cinderhulk except for Sion

4 Comments

Cowgirl Ed1 votes

Devourer is broken, they made the same mistake twice

3TWarrior1 votes

that's not my point. Sated devourer is supposed to be an item for offense. Currently is is used to make offensive champions more tanky than a cinderhulk variant.

Cowgirl Ed1 votes

{quoted}

that's not my point. Sated devourer is supposed to be an item for offense. Currently is is used to make offensive champions more tanky than a cinderhulk variant.

yes but making it deletes your defenses is dumb. it's just a cheap way to say: "yoh, if u gonna use this you need to die fast if you get focused" but at the moment, the item is so good that everybody uses it

Gare Jordans1 votes

Having a scaling jungle item in the game that depends on farming the jungle is inherently a bad idea, and only makes solo queue games more bullshit than they already are. In low elos, junglers will AFK farm until the 25:00 mark, then come out a higher level than you and deal more damage than you.

If they just took off the double on hit passive from it, then there'd be no issue with the item. Period.

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