Oh The hats out of the bag( buff shaco)

Champlooge·9/29/2014, 8:31:34 PM·2 votes·916 views

I have a long standing passion for playing shaco. He is just so much fun to play and has many build paths. But, after some time messing around I have come to a seldom conclusion, shaco needs some buffs and some tweaking. But before I explain that there has to be something that really defines shacos identity on the Rift. Currently standing shaco is the master at escapes, as well as a champion that just loves to play mind games. He really is a slippery one, not only is that described in his lure but it also is in everything that is shaco. Now there are major problems in his kit. First his dmg, is simply does not scale like rengar or kha zix. His dmg becomes crazy low and once hes counter jngled its over. There should not be this amount of pain that comes in seeing the enemy jarvin 1/3 hp while your at full and just simply dieing. There should however be forms of counter play to shaco, but there should also be dmg scaling on the poor jester.

--> Shaco buffs

-->** increase late game scaling ***yes this means decreasing his cooldowns on his E,R --> more dmg scaling (hes all about that early game) --> Not as fragile ( A healthier shaco) --> Decrease time invisible from 3.5 to 2.5 I know I know this is about buffs but comeon he needs some counter play --> Box duration after firing at a target ( now its time to get away) --> hidden passive blind chance on monsters scales wwwaaaayyyyy too low I mean from 20% to 25% at least get to 30% or 35% at max ranks, not saying 20% is a bad starting point. --> last but not least a complete change to his passive would be nice as well --> things that make a UNHEALTHY shaco --> adding any sort of blind to his kit. making him a tank. Increasing slow. Increasing fear.

Thankyou and I do so wish for feedback, and again this is only my opinion and Im not asking for everything just the starred iteams. :D have fun fellow m8s

6 Comments

C13Magnum9/30/2014, 2:57:10 PM2 votes

The problems with shaco are kinda two-fold. He lacks counterplay, which makes him frustrating to play against, and he's billed as an assassin but is actually a melee adc.

Yes, running away is part of shaco's identity, but his ability to do it with no real counterplay is just a nuisance to deal with. Almost impossible to actually corner if he split pushes. Perhaps invisibility with no dash would be more appropriate, as he can't dash over walls and an immediate pink ward or upgraded sweeper can counter a deceive. Either that or limited invisibility (perhaps only if out of combat or if deceive is cast while he is not seen by enemies).

And his ultimate is a steroid more than a burst tool, making his build path more along the lines of a melee adc. His abilities don't really offer much burst and his escape is also his disengage, and as such he can't act as an assassin in team fights. Perhaps his ult should act as a targetable dash (no more crazy split pushing!) that puts you and the clone on opposite sides of the target (get some use out of passive!). That and the 2 second arming time on his traps is egregiously long for a team fight with so much aoe damage. That is something that likely should scale down with rank.

For him to be a true assassin his ultimate should be reworked into a burst ability and his shiv should likely be physical damage with more ad scaling.

Champlooge9/29/2014, 8:32:26 PM1 votes

Comments welcome

OneSlickPhony9/30/2014, 1:23:05 AM1 votes

All these recent Shaco threads...

http://imgur.com/FIiMoua

EvilRabbitt9/30/2014, 2:49:39 AM1 votes

I wish they would buff his passive a bit (20% while behind sounds good and is indeed fantastic for one shots BUT...face on face fighting means you lose 20% dps.). That and your ult summons 1 extra copy of yourself per rank. Imagine 4 shacos ^^ that would be amazing.

Champlooge10/11/2014, 6:37:56 PM1 votes

Riot gave shaco a new splash art.. this means they looked at him for more than 3 secs. So please buff shaco, hes not evan in the meta as of now.