TWITCH: Stop the number buffs
Twitch is a really cool champ, but he's unreliable and weak. Stop adding 2-4 damage on his passive or ult when ever the community tells you this. He doesn't need simple damage number buffs there.
ADC Twitch is all about his auto attacks, which is great because it makes him simple yet fun. But this is where the serious problem lies, He's literally the squishiest ADC the lack of utility makes him helpless alone early to mid and can only escape if he's sees you coming a mile away. As an assassin he's little to no effective unless he's just only trying to assassinate the enemy on the other team who's not tanky or keeping up in items. It's ok to have a rough laning phase for late game destroying but not to the point it's unfair. Every other ADC has at least some form of locking cc, mobile escape, or bursting poke. Caitlyn's range, Twitch has to eat 2 autos and her poke skill in hopes to get a shot on her just hoping to keep her from cs bullying him. MF's buckshot nearly takes about 25% of his hp on the rebound just for trying to have the same runes & masteries of other adcs. Jinx has so much utility "Slow,Snare,Range" she can basically support herself. Tristana, Ezreal and Corky have Twitch bursting skills and even if they make a dumb mistake they can just fly out with ease, or if they get too much damage on you and you by blessings happen to live that fly on top of you. Graves and Lucian have very fast poke, Twitch is retaliating? Boot dash. Everything Ashe does to you slows you for her to get more shots on you that feels like hell to king squishy. I won't mention Kalista as other have mentioned her compete superiority over him.
How to fix? For a mutant rat who creates and uses toxic objects in his sewer he doesn't really have any useful toys, I feel if Twitch were reworked with just a bit of added utility or poke he would be in a perfect spot.
Passive: Twitch passive doesn't exist unless he's very fed, stop lying to me. Make the passive exist. Early game you're never gonna get max stacks on someone in normal terms and you're getting poked back so you've lost that trade. Late game everyone can out heal it and with lifesteal they don't care because you're not Teemo.
Q: Ambush I'm sure the low mana cost is appreciated and the start time is "tolerable" but god why if i get smited or ever taking small dps I must pray that I can tank for 6 seconds when Twitch can't tank for 2 seconds, especially when people like Shaco and Rengar exist and all others have superior stealth. Invisibility is vital for Twitch but it isn't not AWESOME to where he doesn't need anything else. The only reason I can grasp is this is to refrain Twitch player from picking fights then instantly going invisible if they fail. BUT, it's cooldown is long and any "decent" Twitch player uses it to get in range position so they don't get killed trying to run up to an enemy. HOW TO FIX?
- Cut the damage stall to 3 seconds.
- When triggered give Ambush a short pounce so Twitch and cover some ground for safety or can move in easier he has no chance of dodging any poke or cc from any lane opponent. Now he's saved himself some damage for the cost of not being able to move in to damage the enemy.
W: Venom Cast It's a bad skill that's not much use in a team fight at all. Personally, I only use it when assassinating hoping to weaken mobility creep just enough so I don't have to pop my ult trying to finish one weak enemy who's leaped or blinked 8 Teemos away. HOW TO FIX?
- Raise it's stacks upon leveling giving reason to level it early so Twitch snipe out low hp enemies.
- Keep the slow but instead of adding stacks, make it magnify the damage his passive does. "Passive bad? Use W, now you Teemo now"
- REWORK it into a poke skill, make it a toxic bomb that keeps the slow, shorten the range to 750, give it AD and AP scaling but greater AP. Why AP scaling?: Now AP assassin Twitch can actually be a thing, With his Q he would be able to aid other lanes in roam ganking, provide a bit of burst with his W and with the Q attack speed steroid apply some stacks and secure a kill with his AP empowered E. He could also hold his own in solo lanes because his Q helps him deny kills to his opponent, farm up and roam elsewhere. He'd also be able to poke an enemy without losing a massive chunk of HP like everyone else....at least it's a skill shot right? Twitch Jungle is gone so this would be a nice alternative.
E: Contaminate A great skill but it's pretty lack luster in damage even after all stacks are cast, by it's uses it falsely takes the role of the executing skill meant to finish off your enemies but this only applies to anyone you've took lower than 25% hp. HOW TO FIX?
- Stop the damage from being so lame, the AD scaling is higher than the AP but the AP variant looks like it does 3 times as much damage, which is ok that AP has some burst but after using it you see how useless AP Twitch is.
- Add a bonus passive to it, any enemy contaminated at max stacks should be paralyzed "stunned" for 1 second; rewarding Twitch for actually getting all the stacks not just capping and telling him to accept his mediocre damage because more players tend to use it at 3 or 4 stacks just to get the some extra poke and new Twitch players just hope it does something at all.
R: Rattata Great Ult, keep it but Rename it "Spray and Pray"......genius name right?
Finish In no way at all am I saying Twitch needs a change on all his skills. Just something added to either "Give him a fair playing field during laning" or better establish his AP potential, or assassin tactics instead of just giving him insane damage. ..... Sorry for taking your time all, was just thinking about Twitch and got upset.
Tl;dr Twitch's problem isn't really his damage, it's his clear lack or basically nonexistent utility or poke that keeps him from surviving or assuring a kill. He has awesome spikes but even if he's ahead over 5 kills if he's hard cc'd he'll likely die even in a 1v1 when he has assassin traits.