How to buff all tank items without breaking them...

Colton147··4 votes·1,286 views

As the title says...

item 3190:

Unique Active: Decaying removed; the shield is now static and lasts for 10 seconds or until destroyed. Scaling increased from 20% bonus health to 20% max health

item 3075:

Armor increased from 80 to 200

Health increased from 250 to 500

Unique Passive (Thorns): Damage increased from 25 (10% bonus armor) to 12% of the target's maximum health in true damage (20% bonus armor)

item 3076 damage changed to 6% of the target's maximum health in true damage (no scaling)

Unique Passive (Cold Steel): Attack speed reduction changed from 15% to 50%

item 3742:

Health increased from 425 to 600

Armor increased from 60 to 100

Unique Passive (Crushing Blow): Damage increased from 100 magic damage max stacks to 12% of the target's current health in magic damage upon reaching max stacks

item 3109:

Armor increased from 40 to 80

Health increased from 250 to 500

New Unique Passive: When your partner falls below 40% health, they become immune to all physical and true damage for 6 seconds and instead will reflect any physical or true damage back to you.

item 3068:

Armor increased from 60 to 100

Health increased from 425 to 600

Unique Passive (Immolate): Damage increased from 26-43 magic damage (per level) to 100 true damage all ranks; bonus minion/monster damage increased from 50% to 150%

item 3751 damage changed from 6-23 magic damage (per level) to 50 all ranks; bonus minion/monster damage increased from 100% to 150%

item 3110:

Armor increased from 100 to 200

New Health added: 800

Unique Passive: Attack speed reduction increased from 15% to 80%

item 3143:

Armor increased from 60 to 100

Health increased from 400 to 600

Unique Passive: Critical strike reduction increased from -20% to -60%; grants immunity to all true damage

Unique Passive (Cold Steel): Attack speed reduction increased from 15% to 50%;

Unique Active: Slow increased from 55% to 70%.


By buffing tank items by this much will allow them to be near unkillable by AD champions - especially with how weak Ornn is. He is deserving to be an unkillable tank.

10 Comments

UnboundHades2 votes

this isnt even funny

MrFawknSunshine1 votes

ok items isnt the issue that tanks have. the issue is how damage runes on damage champs out class tanks in lane and tanks dont have runes that legit give them hp or armor/mr in lane.

for example darius has more base hp at lvl 1 then maokai while having more ms, same armor and mr.

he can start conqueror and doran shield while maokai goes grasp/aftershock with doran shield. ( i know darius beats maokai ) but cuz of conqueror + his kit with being as tanky as maokai to start the game maokai legit has to be a passive puss in lane and hope not to get denied cs too much. and the fact that damage out scales defense through out the game.

you are legit handicapped for playing tanks currently.

jocomotion1 votes

I love tanks but just.. No

Are you sure you didn’t mean to put this in the memes section?

AlienPrimate1 votes

This would be a fun change too.

item 3153 passive changed to - deal 99% of the target's current health as true damage. You can only do damage with this passive. (the damage always rounds down btw meaning that if you should do .9999 damage it will instead do 0 damage)

meowwow71 votes

is this the tank account of that eatu guy?

The thigh guy1 votes

the issue isnt the tank items. its the fact that every champion in the game just ignored tank stats. bork does more the more hp they have, lord dominik's and black cleaver do more the more armor they have, void staff and witt's end do more the more mr they have.

Why should the thing tanks are suppose to counter be given things that hard counter tanks?

SugeMinPikk1 votes

{quoted}

Unique Active: Decaying removed; the shield is now static and lasts for 10 seconds or until destroyed. Scaling increased from 20% bonus health to 20% max health

All that effort put into a bait thread and can't even go one item without making it obvious smh

At least put something reasonable for the first one or two

Boatwhistle1 votes

that's pretty funny man lol. Didn't expect it to be a joke I just thought you were stupid.

Seriously though I think they should just have more items with more and better aoe debuffs in terms of in game effectiveness. Pure tanks want to get hit and league decided the best way to get them hit without using taunts on all of them is by making them do significant enough dmg. I argue alternatives.

There should be one item with an active that allows a tank to taunt for 1 second. It should have a very low aoe range and the majority of the rest of its value should be in it unique passives that makes the champion tanky. That way a tank cant just build 6 of them for 6 seconds of taunt and expect good results.

There should be an item that has an unique aoe debuff were all enemies in range get % reduced dmg to your allies but not you giving the enemy reason to attack you instead.

They should have a stronger version of knights vow that doesn't heal. 20% dmg to allies is directed to you as true dmg. Active- damage redirected is doubled for 4 seconds. Cannot be re-applied so make sure you pick a champion truly warranting of it thought the game.

Gargoyle Stone plate should have its aoe increased and instead of +40 resistances if there are three enemies around you is should be +10 for each enemy near you and then 50% bonus hp on activation with an additional 10% for every additional enemy near you.

Locket could be buffed to about 40% if it gave everyone around you but yourself a shield and was based on current hp subtracted by the ratio of base hp/bonus hp.

An item that grants teammates around you 20% more tenacity but not your self.

Item like frozen heart that reduces enemy attack speed to allies but not you more significantly then frozen heart.

I just think riot needs to find ways to make attacking the tank more beneficial then attacking the carries for short durations without getting put on the verge of death by that same tank. The tankiest champs could be played in manner the encourages enemies to attack them instead and allies to better abuse the safety the tank items give them getting to actually go in and do the dmg the tank cant do themselves. They could then just balance tanky champs around thes success of these items so that way tanks could be really tanky and useful without out damaging the squishies. I am not saying damage oriented tanks shouldn't be able to exist, just that those that do wont be able to get nearly as tanky or have the same types of usefulness as one building the items I suggested.

Boatwhistle1 votes

In terms of fighting unkillable monsters that debuff you and provide a ton of safety to their carries an ultimate anti tank item could be in order. One that is detrimental to a tank but not particularly to anything that isn't a tank.

base stats- 40 attack dmg passive- 7 % hp dmg, applies grievous wounds for three seconds, 10% amor penetration passive- double the previous passives and increase attack speed by 30% if the target has more then 1,500 more max health then you.

Should be an expensive niche item that is designed to turn an unsuspecting super tank into free kills.

Tahminatrix 1 votes

The sad part is, these changes are completely balanced if every champion in the game started with 100k gold and lvl 18.

And each team has atleast one KogMaw MasterYi Brand Velkoz Vayne

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