Ranked Que Dodgers

Yes Im Booosted·10/11/2016, 9:34:21 PM·1 votes·496 views

Can there be a larger penalty for people who dodge at champ select in ranked matches? Such as if you dodge 2 time in a row you lose LP no matter what. The amount you lose reflect the number of times you've afked/dodged.

For those that say "what if your client crashes," if your client crashes 2-3 times in a row, its time to find whats causing the crash. I've been victim of it and timer is fine for it. But if your client crashes twice in a row, there is a deeper issue that needs to be resolved on your machine.

I've sat here today having to go through 5 champ selects before a game actually starts. And it has happened with every game I played today.

I set aside an hour for que, champ select, load screen, and game it self(+5-10min if match takes longer), but when you have 3-8 champ select dodgers in ranked its hard to play a full game without having to worry about having to leave before match is over.

2 Comments

Woodakoodashooda10/11/2016, 9:50:48 PM1 votes

No thanks. There are times I have to dodge because of a bad team comp, a troll, or pre-game flame fests. The penalties are fine as is and you even fail your promos if you dodge just one of your promo games.

Shoone10/11/2016, 9:53:51 PM1 votes

Well the problem with the league client crashing is that it's because the client gets overloaded with memory and effects. Since the client engine LoL runs off is pretty old, the problem arises because the client is handling to many things at once. For example if I was changing masteries for my lane and found out I am going to play a different champion I would lock in that champion then immediately get to work on my masteries. If I do this to fast, and I have encountered this problem in the past, my client would lock-up and freeze then crash, sometimes I don't even get to lock in my champion because the particles from the rising menu in the background while I'm changing masteries would even cause my client to crash. It's pretty prominent for people who are using the pull-up menus in champ select consistently. It's also the same for many other of the new menus in the client. Riot is already addressing this issue with a Alpha-client already in progress that has better handling with memory usage and stability. Though the chance that It could be the machine is a problem, I'm talking more for the people who regularly crash with decent specs.