phase rush=damage reduction

Ichi Ni San·3/1/2018, 6:46:39 PM·1 votes·278 views

this is just a blatant regurgitation of a previous post with more direct, conducive phrasing.

I won't put too much of my own spin on this idea here, but I suggest adding some extra length to the duration of phase rush and making it a more effective battle tool by maybe adding damage reduction to AOE abilities or something in that nature. I imagine that the champions it was originally intended for would find much better use out of it in this direction, but flat damage reduction would be a bit too generalist and could cause problems in other areas like top lane.

thoughts?

2 Comments

Jbels3/1/2018, 6:49:57 PM1 votes

I think the problem with it isn't that it was designed with any champions in mind, but with the keystone Storm Raider's Surge in mind. Currently, very VERY few if any champions work with the keystone. This was also the case with Surge, but in Surge's case, at least champions like A Sol could make use of it. Now it doesn't even work on his kit.

The keystone just needs to be replaced