Why does Riot Game designers are ignoring their job?

Kamzoki··2 votes·353 views

I really would like to know why? I've been playing this game since beta, and I've seen all kind of unbalanced in gameplay ... but by far, this year is the worst for several reasons: 1- You're pushing the game to the peak of competitive playing, yet you fail to make it fair to everyone. 2- You're putting Pro players on top of everything else, although what made this game so popular were the nonpro gamers who just want to play the game for fun. 3- Obviously it's a team's game, so why don't you take out solo Q if you can't make it fair enough for solo players too?

What I'm talking about are champions skills ... I can safely say that there are a bunch of champions who are obviously supreme in any solo Q game ... I'm talking Nasus , Riven , Yasuo , Darius , Maokai ... These champions are a pain in the butt, no it's not because of my elo, nor because of my bad playing, it's because once they win by 3 kills ahead in lane, no matter how good the rest of the team is, you'll never make a comeback. This is a HUGE hole in the game play experience in SR ... Why should a team lose because one screwed up? Do you mean to tell me that four teammates with their gold combined can't stop someone playing Nasus for the first time? This is totally ridiculous to the point of frustration. I should be able to come back with the rest of my team if someone screwed up and we all play well. But with these champions mentioned above, no matter what happens you'll never do it. Someone would say "How about banning them". I've thought about this as a Game designer myself and I thought, why would I want people to ban OP champions instead of banning counters? most people ban champions who have high reward for minimum risk ... But if I, as a game designer, managed to balance the game more, people would ban depending on what might counter the champion they intend to play, and that's so much better for player experience. I'm obviously not talking about pro plays because they are organized teams with clear vision and goals so that's a whole different player experince. And I know it's not that easy, you need to consider masteries, runes, items, champion skills, all the match phases, etc, but you've become a company well known with a huge budget and I still feel that the game is as unbalanced as it was in the beta ... Look at Kayn the new champion and how easy it is to destroy any Jungler in the early phase, and Urgot the rework and how HARD it is to play him in the early phase. These are the kind of unbalancing I'm talking about, Urgot would be so good against a lot of champions ... but why play him and risk it, while playing Warwick , for example, will still get you the same result with less risk? Please, Riot Games designers ... START DOING YOUR JOB.

5 Comments

archerno15 votes

You arent their employer, you dont decide what their job is. And they arent gonna balance game around bad players

Kamzoki1 votes

You know when you develop games you're developing for people to play it ... So you really need to see what players have to say. It sounds simple but it's a huge task. Point is, this game has been around for about 8 years now, and they still can't deliver the good balance to the game, that's when you know there's something wrong. As a player, I feel like quitting the game after spending over 7 years is it because this last season was too much unbalanced and full of crap, and as a game designer, I'm really sad because I see a lot of good game designers in Riot and not as much being done.

Pippen The Short1 votes

I've honestly never had more fun than I'm having now with the game.

AmetDeCrypt1 votes

warwick has just been cancer since the rework. the %hp damage and heal spam is far too much.

Sun Wu Ryuumoku1 votes

2- You're putting Pro players on top of everything else

They should had done this since age.

But come on, why not update my MonkeyKing for pro too [zombie-nunu-bummed]

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