Is it that hard to fix the matchmaking?

Arcanine19·11/7/2018, 4:37:21 PM·1 votes·1,053 views

I hear a lot of people complain about matchmaking and how unfair games are (mostly in ranked)and I agree. Altough lots of people don't care about normal games it has been my favourite game mode since I started playing but I hate going to a normal game to try to have some fun with a champ and get matched with these guys, especially when Im trying to play a difficult champion after lots of time without playing with him (Ryze) You guessed right, 15 min ff and everyone wasted time https://imgur.com/a/bSIJCcs Edit: I've seen way worse

5 Comments

BlinkZZ18211/7/2018, 4:52:29 PM1 votes

This is why I practice champions in ranked. At least I get to play with people around the same skill level.

HP Crookshanks11/7/2018, 4:53:32 PM1 votes

The matchmaking is not bad. It's TERRIBLE. [zombie-brand-facepalm]

haaaaaaalp11/7/2018, 5:51:13 PM1 votes

Yes, it is pretty much impossible to get "good" matchmaking in normals. A matchmaking algorithm relies on players playing at a consistent level over multiple games in order to determine an accurate rating for that player. In normals, players are simply not trying enough for an automated system to properly place them. Riot can (and are) making some marginal changes such as ratings based off of roles but they make good matches when players simply aren't trying to win.

Meyvn11/7/2018, 5:53:45 PM1 votes

You're not alone. I'm sitting at about 25% win rate over the past 20-30 games, despite my most played champs being around 54-57% win rate. My KDA is alright, and I often get honored, yet I'm still on a consecutive demotion streak. If anything, I should've climbed the way I did, then stayed roughly in one spot if everything was the same. But it isn't. My overall W/L started climbing above 50%, so Riot stepped in and knocked me down. Hard. It was instant: the games suddenly became very one-sided. The team breakdowns were almost always unbalanced and the team with the most low ELO players lost every game, regardless of MMR. I grinded my way to Gold playing support in solo queue, but I get the Silver players on my team while the other team gets the Plats. I know there's an algorithm to "balance" the teams (my 60% gets paired with a 40%) but it's not like I'm going to 1v9 as Nami.

The fact that games are based on W/L isn't fair to players autofilled to an off-role or who main support. Why track data like vision score, objectives, and kill participation if you're not going to use it for rating how much LP to award? I had two griefers/rage quitters for the third game in a row and got demoted, but at least I got another S! My team and the opposing team should all be a similar division, give or take a tier. I get that it's a team game, but it's still solo queue. If someone ints or afks, I still lose LP. They might get penalized, but the damage is already done and I don't get that LP restored.

TL;DR - matchmaking should only be based on current tier, not win %. Losses caused by obvious griefers (the immediately penalized kind) should be equalized.