Why is Nasus allowed to have a scaling version of the most broken stat in the game?
His passive lifesteal is too much. He sustains forever in lane and is impossible to kill. Remove it please.
His passive lifesteal is too much. He sustains forever in lane and is impossible to kill. Remove it please.
no
no
Yes. Make his passive the passive on his Q. The scaling damage on a kill
all in him or zone ... he can't sustain if he can't hit minions.
all in him or zone ... he can't sustain if he can't hit minions.
It doesn't work. You just push lane and he turtles, Qing minions under tower where you can't hit him.
then don't push, freeze the wave and zone him.
In good hands
is broken
[{quoted}](name=Psycho Bread,realm=NA,application-id=3ErqAdtq,discussion-id=7rhEdrVd,comment-id=0004,timestamp=2016-09-26T21:08:54.479+0000)
In good hands
is broken
Seeing how his win rate is at about 45% and pick rate around 2.5% your comment holds little weight in regards to calling him broken. He is perhaps strong in a skilled player's hands but certainly no where close to OP.
The OP if you don't like laning vs Nasus then pick someone you can roam with and influence the game elsewhere while he farms. Nasus is slow to gain relevance and if you get your bot or mid a huge lead he will have a far less impactful game.
nasus...broken? It's been awhile since those two words have been combined like that
jungle nasus
sssssssssssshhhhhhhhhhhhhhh you lose this game now
and
exist as a brain-dead option for countering Nasus and any other drain tanks. In fact, they work well against pretty much anyone with sustain/lifesteal/spellvamp. Want an even better solution?
poof goes Susan.
Use the tools given to you. Nasus and his passive aren't broken at all. If anything he's a weak/undertuned champion who needs some love from Riot.