How to buff Kindred to make them viable again without breaking them

Colton147··1 votes·733 views

As the title says...

Kindred is currently sitting at a 50%-53% win rate: http://na.op.gg/champion/kindred/statistics/jungle http://champion.gg/champion/Kindred/Jungle?league=

Buffs:

Passive: Mark of the Kindred

Marks can now appear in Kindred's jungle as well

Q: Dance of Arrows

Bonus attack speed increased from 10% to 40/50/60/70/80%

E: Mounting Dread

Damage increased from 65/85/105/125/145 plus 8% of the target's missing health to 85/105/125/145/165 plus 8% of the target's maximum health

R: Lamb's Respite

Cooldown decreased from 160/130/100 to 130/100/70

8 Comments

Death by Glamour1 votes

Is this a troll thread?

If a chamion is doing that good why buff them?

Colton1471 votes

[{quoted}](name=Pink Leg Warmers,realm=EUW,application-id=3ErqAdtq,discussion-id=7nMFv0Ew,comment-id=0000,timestamp=2018-04-15T00:54:15.083+0000)

Is this a troll thread?

If a chamion is doing that good why buff them?

Kindred. despite having a high win rate, seems to still struggle and could use some love taps.

Quiet Dude1 votes

{quoted}

Kindred. despite having a high win rate, seems to still struggle and could use some love taps.

So you want a character with a late game scaling mechanic to be good at all phases of the game...

Colton1471 votes

[{quoted}](name=Quiet Dude,realm=NA,application-id=3ErqAdtq,discussion-id=7nMFv0Ew,comment-id=000000000000,timestamp=2018-04-15T00:57:17.730+0000)

So you want a character with a late game scaling mechanic to be good at all phases of the game...

I wouldn't mind seeing marks in Kindred's own jungle that gives them the chance to scale.

The bonus attack speed is for clearing, since 10% is quite weak to clear with - especially in the early game.

Missing health doesn't make sense to me on a three-hit passive and max health would be better honestly.

Quiet Dude2 votes

{quoted}

I wouldn't mind seeing marks in Kindred's own jungle that gives them the chance to scale.

The bonus attack speed is for clearing, since 10% is quite weak to clear with - especially in the early game.

Missing health doesn't make sense to me on a three-hit passive and max health would be better honestly.

Kindred is the embodiment of death. Even in the universe, the longer things go, the greater the force of entropy becomes. That includes league games. The longer a match, the stronger Kindred becomes. He's inevitability incarnate.

Slythrin Umbreon1 votes

that is the best explanation of their design I've ever seen.

Death by Glamour2 votes

Yeah those arent love taps

Tour giving a hyper carry jungler an earlygame

Kaìju1 votes

All this guy does is make troll threads.

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