kindred and her item build

sh8ardi··1 votes·1,100 views

Kindred is really a tricky champion to play with, but making builds for her is even trickier. I need some help and thought about these items :-

item 3009 and item 3117 :- when I jungle, I go with item 3117 so I can gank better and move faster between lines, but when the fight starts, I become too slow to chase the enemy if I couldn't kill him. so any ideas?

item 3085 :- this is an interesting choose, being able to strike multiple enemies at the same time with your passive, you can cause series damage to the enemy team. but that's on paper, and I never been able to build in my games so far, so what the thought on it ?

item 3078 :- in all my games I never been able to finish building it, and because of that, my item build becomes very slow in game. also, I heard that the spellblade passive doesn't stack with our passive, is it true or not ? cuz if it is that means it's not a good item on her.

item 3004 To item 3042 :- to be honest, I never build it or used it before, but seeing it's price with it's abilities makes it a good choose in in thought. don't forget the Q and W combo for kindred, it will help to fill it really fast.

item 3046 :- I like to have mobility in team fights, especially when it come to chasing down enemies, any thoughts about this item ?

lastly, item 3184 and item 3022 :- slowing down your enemies will ensure your kills because of your passive. To top things of, both provide with some health that can help against kindred's squishiness. But, something doesn't just make me feel it's worth getting them, any thoughts?

9 Comments

TeCoolMage1 votes

PD is bad for chasing. It only activates at 500 range and Kindred stops moving closer at that point as it's his auto attacking range.

Kindred doesn't have mana problems later on, but has a terrible mana pool so Manamune is bad as it relies on a good mana pool with high mana reliance.

Frozen mallet is pretty good. I think it's better than frozen gauntlets due to the bad base AD Kindred has.

I don't like Triforce, I seriously think black cleaver is much better. You get sheen, but Kindred's base AD is terrible, and Phage, which black cleaver gets too. Black cleaver gets ArmPen to go with your % Dmg.

I like to take Swiftness furor boots over anything else, but that's just my personal preference. Usually you take mobility if you're either a heavy CC or gap closer champ, or if you're a support who doesn't need to get close to the enemy anyway. Most junglers have strong CC or gap closers but Kindred has neither.

Runaan's is great depending on what exactly you want, usually if there's more than one tank this goes great with Black Cleaver.

sh8ardi1 votes

For PD:- I agree with your point, but If I learned something from playing too much, getting closer than hit is better that hitting the enemy from your max range.

For manamune:- but doesn't the damage from it's passives can be really strong with our passive ?

for boots:- that's really a good point , i'll keep that in mind. thank you.

for TF:- one question, why does everyone see TF as a bad item xD ? I still don't get it, it provides a well-round stats, plus the double attack damage is nice if it stacks with the passive

TeCoolMage1 votes

When positioning, I've learnt the opposite from playing ADCs, so it's play style dependant I guess. As an Ashe and Xerath player I like to stay at max range, being closer than you need to be is like wasting the free defense from good positioning, range is the reason why melee champs gain MR per level, and a few other benefits.

Manamune isn't worth the damage. Otherwise Vayne, Caitlyn and Ashe would be taking this item. You'd be better off with Youmuu's if you really want extra damage.

Triforce doesn't give double attack damage. It gives base attack damage which is completely different and doesn't improve with items. Kindred also has one of the worst base ADs in the game. Think of it this way: Soraka gains more damage from it than Kindred.

sh8ardi1 votes

well, that makes a lot of sense, It seems that the style of each player can play a factor, I'll keep the positioning in mind. as for the other point, I can't argue now. things seems more clear now.

thank you very much for your help.

SithesisLord1 votes

Boots: item 1300 Kindred, being a Jungle ADC, needs AS in order to do [Insert Phreak picture here] Tons of damage. That, coupled with Furor should make you stick better to people.

Runaan's: Did it. While i don´t necessarily recommend it for jungling, if you go ADC Kindred, please do build it.

TF: Not really worth it. Despite the components being relatively cheap, the item doesn´t give much of the stats(AD and AS) Kindred needs the most.

Muramana: You´ll be mostly kiting the camps/ganked people so mana should not be an issue. I don´t recommend it.

PD: AS? Check. Crit Chance? Not all that needed but Check. MS boost? Check. I build it only if i´m decently ahead.

Frozen Mallet: Particularly, i haven´t built this item since i played Nasus during pre-season 5 i think. It´s good to slow enemies when you don´t have your E up, but if you combo nicely, they´ll be dead and you won´t even need it.

The extra health is nice though.

My preferred Kindred build is this one: item 3932 item 3153 item 1300 item 3071 item 3812 item 3091

Resistance reduction/Shred plus mixed damage. Can´t go wrong with that.

sh8ardi1 votes

for boots:- When I line , I always go for item 1300 , no second thoughts. But when I jungle, I always have the problem of ganking side lines as the can get away really fast, that's why I go for item 3117 as the extra speed will help in landing E. so do you still think that item 3006 is a better option in jungling ?

for TF:- one question, why does everyone see TF as a bad item xD ? I still don't get it, it provides a well-round stats, plus the double attack damage is nice if it stacks with the passive.

For Meramana:- so if i'm jungling you don't recommend the item, but what if I was lining ? the damage that I can do with one single auto attack can be really massive combined with my passive.

as for your build, the only thing I don't understand is item 3812 since getting item 3072 or item 3156 is a better choice in my opinion, and item 3091 since it reduce the magic resistance and you don't do any magic damage.

SithesisLord1 votes

AS boots is personal preference. My rune page for Kindred is an absolute mess. But the 0.84 AS at level 1 is undeniably good. I usually start the gank...say to bot lane. I´m on blue side.

Q from river brush. W so that at least 1/4 of wolf's circle is in the middle of the lane. E onto target. AA for E 1st proc Q AA for E 2nd proc Q AA for E 3rd proc

Usually it´s either kill or assist guaranteed. With Furor i make sure i can keep up even if my W ends and my Q is on CD.


It´s not that TF is a bad item. But it´s mostly good on champs that make use of most if not all its stats.

Jax does physical and magical damage, needs AS, has mana issues, is rather squishy, needs the MS boost to hop onto people and makes excellent use of spellblade.

The case is mostly the same for Irelia.


Same thing. Muramana is only really useful on champions that can spam skills that cost too much mana. Yorick and Jayce are the only examples i can give.

Besides, passive-wise, lane Kindred is a lot less effective since you have to snowball to get jungle camps. But most of the time you´ll be getting passive stacks off of your own lane opponents. And those CDs are long.


Death's Dance is preference since none of Kindred's damage abilities are AoE. So is Wit's End.

MR is something you need. Not much but it´s good to have. AS you need. On hit magic damage you need if you´re going for Devourer build. -25 MR so the on hit is less mitigated.

It has worked thus far, though. Why change something that works, right?

sh8ardi3 votes

thank you very much for your help, this will really help me to fix up some things in my item page for kindred. also, that ganking pattern is going to be really useful. thank you again.

TeCoolMage1 votes

Why wit's end? Kindred doesn't deal enough magic damage to dedicate an entire item to it, maybe only 70 (and 140 every 4 hits, that's an average of 87.5 per hit) (30 from Devourer, 40 from Wit's end itself)?

I'd say replace that with BT or something (unless you have a heavy magic damage team)

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