A possible way to fix Kalista's mobility while keeping her mobile.

Akaoni Nanashi·11/21/2014, 2:45:22 AM·2 votes·1,064 views

With the release of Kalista, mobility creep has taken a new level. However I think that part of Kalista's identity is that of a mobile ADC with some nice support utility. So how do you make a champion who, is defined partly by mobility, mobile while opening up strategies to counter said champion? We add a condition to her passive

Currently Kalista can jump after every auto attack, which is ok, however I believe she should only be able to do so while she isn't suffering from any CC effects. Slows, stuns, silences, knock ups, snares ect. Should temporarily disabled her passive for the duration of the effects and perhaps a short cool down afterwords.

This maintains her mobility, but only if she can avoid CC. This also opens up strategic options to take her down. Counterplay if you would prefer it.

Martial Poise: Rather than cancelling the basic attack animation, a move order hops Kalista in the direction of the click after she completes her attack. Kalista leaps farther when moving away from her target. Martial Poise is disabled whenever Kalista is suffering from Disabling effects. (Crowd Control)

The main idea here is to be able to create an opening to where Kalista is vulnerable, but not limiting to reliable ways to do this to the few champions with a point and click stun. this also forces Kalista to position well because she may not have a reliable escape mechanism once a fight starts.

Edit: Please upvote if you agree that Kalista needs some modification, I'd like to see riot get involved with the discussion, so let's get this up on the hot topics. i'd also love to hear opposing arguments to this.

3 Comments

360D3GR3SS11/21/2014, 2:48:12 AM2 votes

Im on board with the CC idea.

ˆˆºº11/21/2014, 2:47:06 AM1 votes

Slow % could instead apply to her dash length. A 65% slow means 65% less distance travelled. Though maybe it's already like that? I dnuno.