Smite Options for ADC and Support

Seibotron··1 votes·959 views

With the recent smite changes positively influencing tanks (Cinderhulk), assassins (Sated Devour), and some AP champions (Runeglaive), I thought I'd propose some smite ideas for the ADC and support roles.

First, I'd like to say that although there is an ad smite item, I believe that this particular item should be reserved for ad junglers such as Vi or Rek'Sai and not changed to benefit ADC's. I'm not saying that improvements can't be made on this item, I just think it should be left separate from the proposed ADC smite item.

So now to the items...

Machete Upgrades

Assassin's Arrow

UNIQUE Passive: Headhunter Smite: Smiting an opposing champion grants the smiter a bonus 100 auto attack range against the smited opponent for 5 seconds (ranged only). Kills and assists against the smited opponent, while Headhunter is active, heals them for 10 percent of their total health. Also, kills and assists against the smited opponent while Headhunter is active, adds one stack of Headhunter, granting 5 armor permanently.

Guardian's Shield

UNIQUE Passive: Adrenaline Smite: Smiting an ally champion grants them a 20% movement speed bonus over 1 second UNIQUE Passive: Regeneration Smite: Smiting an ally minion grants the smiter mana equal to a percentage of the damage dealt by the smited minion. Damage done against an enemy champion grants double the mana UNIQUE Passive: Harvester Smite: Smiting an enemy minion heals the smiter for a percentage of the minions current health and also grants them gold equal to the minions worth after the minion has been slain (allies who last hit this minion are still rewarded the gold the minion is worth. Does not stack twice for the smiter). Allies who attack the smited minion are healed for a percentage of the damage they deal to the minion. UNIQUE Passive: Shredding Smite: Smiting an enemy champion reduces their armor and magic resistance by 10 for 5 seconds

*Of course the standard "UNIQUE Passive: Jungler" will continue to apply for the machete upgrades

Enchantments

Enchantment "Slayer"

25 attack damage 10% critical strike chance 5% life steal

UNIQUE Passive: Revitalize: Each basic attack against enemy champions grants 10 mana

Enchantment "Seeker"

100 Health 150 Mana 10% Cooldown Reduction Passive: +25 Base Health Regen Passive: +25 Base Mana Regen

UNIQUE Aura: Radar: A ward detecting aura notifies you if there is an enemy ward within a radius of 1000 units around enchanted champion but does not reveal or detect the exact location of the ward. This radar last 3 seconds after being triggered (90 second cooldown).

Explanations:

"Assassin's Arrow" would provide marksmen with the ability to finish off kills with extended range for those moments when a target has fled just out of range with a fraction of their health, to aid against poke comps, or the infamous creep block. The health granted after kills and assists can assist the marksman when ganked or counter-ganked to help them sustain the fight after losing a large amount of health. The bonus armor granted for kills and assists gives the ADC something that is lacking in current items: an AD armor combo. This armor bonus can help the marksman survive team fights late game instead of being deleted immediately by assassins.

"Guardian's Shield" is a diverse item for both tank and mage supports. Adrenaline smite can allow your ADC or any other ally to run into a fight quickly or run away from a fight quickly. Regeneration smite provides the support with a unique way of retrieving mana based on the damage output from a smited ally minion for those times when you run out of mana pots and are struggling in lane unable to cast abilities. It's a small but potentially helpful smite for a support. The most helpful smite, during laning phase, is the Harvesterr smite. This smite allows the support to regen health based on how much health the smited minion currently has. This can help sustain in lane or narrowly survive a fight by smiting a minion. The bonus gold from smiting this minion is extremely helpful for supports since gold income is generally low. Also, the healing this smite provides to allies attacking the minion is essential to their sustain in lane as well. Shredding smite is a helpful tool when your ally jungler or adc engages in a fight in bot lane. ADC's typically do not have much armor so shredding the small amount this smite takes away could seal the deal when a fight breaks out in bot lane.

The "Savage" enchantment provides ADC's with the standard AD, crit, and life steal needed for the marksman role. The passive helps the marksman sustain their mana during laning phase or extended team fights.

The "Seeker" enchantment gives supports health and mana along with health regen and mana regen and cooldown reduction. This enchantment is for both tank and mage supports. The numbers seem weak in respect to other support items but the Guardian's Shield gives a lot of buffs to mana and health regen and gold income. Health and Mana numbers could be tweaked a bit, just let me know what you think. The Radar aura is a unique aura meant to alarm the support and their allies that a ward or wards are within the aura but it's up to them to sweep the area in correct location. This radar is helpful for teammates so they can be aware of wards before being detected but they can sweep an area, finding nothing, and waste their trinket without success and even if they find a ward, they still do not know how many there are.

Let me know what you guys think.

-Seibotron

1 Comments

ThePatronox1 votes

Smite isn't intended to be in lane, sorry.

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