Corki

Biofoard··1 votes·299 views
  So, as i was playing Corki (and don't get me wrong I am not that good of a player) I noticed how with out hitting and ult on someone how it can be frustrating and not do any damage (weird). The thing that brought me to give this thought is I always miss judge the area that the enemy is going to run and always miss just by a little bit. 

  So if Corki's ult allowed him to explode it when he wanted to and it also explodes at the end of its path, this change could only happen on The Big One that way it wasn't just spamming missiles for super aoe if you miss but  to give him a little more game play change on his ult and allowing him the possibility for kills after it seemed safe.

So an example of a change could be like:

  As stated his ult is  

ACTIVE: Corki fires a missile in a line that explodes if it hits an enemy, dealing magic damage to all enemies within 75 range. with the ratio at MAGIC DAMAGE: 100 / 180 / 260 (+ 30% AP) (+ 20 / 30 / 40% AD) BIG ONE: Every third missile Corki fires becomes a Big One, dealing 50% additional damage and doubling its explosion range to 150. BIG ONE MAGIC DAMAGE: 150 / 270 / 390 (+ 45% AP) (+ 30 / 45 / 60% AD)

  So if changed his Ult could be allowed to detonate earlier for the "Big One" some thing like 

BIG ONE: Every third missile Corki fires becomes a Big One, dealing 50% additional damage and doubling its explosion range to 150. The Big One can be detonated earlier for reduced damage and Explosion range starting at like 30-40% and hitting 50% if landed on a minion/Champion or hit the end of it's cast length. For explosion range could be 125 for exploded earlier, then moving to 150 if landed on a minion/Champion or hit the end of it's cast length.

2 Comments

Hayaishi1 votes

This just means that you have to aim.

Biofoard1 votes

Yah, i know that part, but i edited what i was meaning in the discription

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