recent cho buff
Can we get some quality of life buffs instead of +2 damage a level on his e? I mean i appreciate the buff in general but there are so many other things that could make him feel so much better. in lane before items cho litteraly needs to land a q to even get into range to auto in most situations where a trade is viable to make. so yeah it helps but its litteraly something you could ignore it more helps in the fact of farming using the projectile to farm efficiently. Can you all take a look at making it so his ult isn't canceled mid animation by jumps dashes or flash? I mean garren can literally press r and his ult will hit you no matter how far you go but chogath ult which is already a pain in the ass to get onto someone can be canceled by dashes? in most situations cho gath will either need to
to get onto a target or pop qwe to try and cc/slow them for him to walk up and maybe get the ult in but by that time mid animation is pretty much an opening. Also can you all do something about how the hit box on his q works compared to how it is portrayed i mean the hit box shows a decent range but its realistically smaller than what it shows in some cases the animation of said q will be inside an enemy champ but still not be in range to hit the toss up.
Maybe im wrong and its a ping issue i don't know but those are the things that have been bothering me with cho not the 2 damage.