Playing against Zoe

Psyrix·8/26/2018, 8:00:55 AM·22 votes·11,534 views

For quite some time I have honestly been seeing something of a circlejerk when it comes to the Zoe hatred. Some saying there is no counterplay against her kit, others just straight up disliking the bursty nature of her kit and compounding it on to the already existing disgust lol. However, often times these are complaints made due to being caught out, or simply not knowing how to play against her. She's much easier to handle than a Zed, Fizz or Yasuo matchup. But sometimes it's easier to say a champ is annoying and broken rather than learn how to play against them. I'm not saying this to try and aggravate you by saying "Oh you suck, git gud!" etc. Just saying that to bring awareness to that bias, and to precede the advice I'm about to give in playing against Zoe. Additionally, I'm not going to really debate the balance of her kit, just address the ways in which it may be played around, and countered directly.

Firstly, I want to address the issues held with her E (and resulting combo). Specifically how it may be used over walls. How do you deal with a lux q’ing through walls late game then ulting you? Either take cleanse, buy qss, buy mr, or buy a stopwatch item.... or be prepared to flash/use a mobility spell the moment u see it coming out. (These are all "or's", just getting one of these will do you wonders). Aside from that, group as a team so if you are hit by the bubble a tank can soak up the incoming dmg. You can also opt to not hug the walls, if you know the general direction of where Zoe is, stay closer to the opposite wall. It won’t be able to reach you because it is coded to not even be able to touch the opposite wall of what it came out of. It’s much like an Ashe arrow in that you have to pay attention and expect it to come flying whenever u don’t see her... the benefit however is that it’s a much smaller skillshot. Therefore map awareness and vision are great tools against this, as such ward, try not to enter fog of war with no nearby vision/without the intent of setting up vision. This is not to say you will never be hit by the bubble, just a tactic that helps a lot (and should be done regardless of whether or not a Zoe is on the enemy team).

In terms of other counterplay against Zoe, specifically in lane, the Q (Paddlestar) has a lot of telegraphing (due to it having two casts), the fact that it deals more damage based on distance means if you play closer to Zoe, while it will be harder to dodge, it means she won’t be able to achieve as much damage as a fully ranged one. This also means she’s more vulnerable to getting killed. This is the most volatile counterplay strategy to implement though, so I wouldn’t advise using it unless you intend to all in her.

Use your minion wave to your advantage, play parallel to them, especially when they separate into caster and melee. The paddlestar isn’t true aoe (passes through units), instead it only hit's one target then deals a small splash damage. This splash is unlikely to hit and damage you if you are behind the minions. (Parallel not touching). So use this when you are expecting a paddlestar to target you. Alternatively, move slightly perpendicular/delineating from the trajectory of the skillshot, while at the same time trying to move closer to Zoe. It’s a thin skillshot and must hit something in order to deal any splash damage. Use this downtime to try and trade. As a caveat she must ALWAYS be within 800 units of the Q, I’ll reference this later again, but Yh, use that to your advantage.

W (Spellthief) can be avoided by simply zoning her. You’ll know which minion she’ll want to prioritize due to the balloon. Back to the fundamentals of laning: you can force your opponent to miss CS by threatening dmg (especially if they’re trying to secure the last hit via auto attack). Failing this, the shard dropped requires Zoe to be almost literally on top of it to pick up (quite a bit less than most melee attack range) so there's another chance to zone her away from it... if you have no choice but to let her take it, try to punish her for it. After she gains the spell, depending on how aggressive it is (e.g. ignite, exhaust), play a bit more conservatively. By extension, be extra mindful in how you use your summoners. Think of why, where and when you’ll use them and whether or not Zoe will be able to pick them up, and if they would be of any particular use to her. (Also keep in mind what items/summoners she has access to)

E (the famous sleepy trouble bubble). Play a bit closer to ur wave if u think u’ll get hit by it, doing so allows u the chance to use the drowsy time to reposition yourself to where a minion will block paddlestar (the splash of paddlestar deals 20% less damage btw). The skillshot itself is extremely telegraphed but requires you look at her MODEL and its animation, rather than waiting for it to come out, thereby giving you much more time to react than if you were just looking for the bubble itself to come flying out. It being a thin skillshot while in bubble form, and around the same speed as morg’s and lux’s Q’s, it is relatively easy to dodge. Once it forms the trap however, be sure to pay attention to it, don’t walk into it thinking Zoe’s no longer nearby. (Generally I’ll fire it as a trap through walls and stay nearby, I take comet so I get the notification of it being triggered and prepare Q and R) the trap is a Zoning tool, the same reason you don’t ---or rather, shouldnt --- walk into Orianna’s ball when she has ult up, you don’t walk into the trap. Walk around it if you have to. It can also be cleansed as said before.

Finally, her ult: Portal jump. Don’t throw your cc on the first jump, place it on the return portal. You can still deal damage to the first jump, but try to keep most of it reserved for the return portal just in case it’s not enough to kill her... she is effectively self rooted for a little while. The portal itself only has 575 range so it’s not impossible to get in range to dmg her for most, if not all, champs (this is just counting the distance, not the obstacles in the way/whether or not you have vision). It doesn't mean you will always be able to deal this damage, but keep this in mind.

Creative Zoe’s will be hard to deal with because they won’t be so binary in how they throw their Q. However, many players will just throw the q backwards then forwards and won’t weave in her passive. Keep that in mind... If Zoe builds lichbane first.... then it delays some of her dmg and makes her weaker... but the passive effect becomes more noticeable (after the nerfs tho this is much less relevant) therefore her poke does become stronger... but also requires her to play much closer to you, If an assassin, you can use this to turn on her instead and either chunk, or kill her. Remind her that you too are able to deal damage. Don’t play passively against her, don’t be afraid to be aggressive (in fact do be aggressive) but also play intelligently, don’t be mindlessly trying to hit her.

Zoe is countered by both assassins, and tanks. Bruisers/Divers are also a good class against her. The Assassins (and Divers) are able to get up close and personal with Zoe, something she hates and fears, and burst her down quickly. Tanks are able to soak up her damage and prevent access to primary targets (That ADC in the backline). If you are able, draft a tank for sure.

If despite all this you think you won't be able to deal with Zoe in lane, you can pick a champ with excellent waveclear, force her to spend most of her Q's keeping the waves managed.
Or, something I wouldn't suggest you do since you'll not learn the matchup doing this, ban her.

I'd suggest playing Zoe so you get an actual idea of both her strengths and weaknesses, as well as to appreciate the skill a good Zoe player has.

But yh... I think that's most of it... If I can think of/remember anything else, I'll add it on. Hope this is helpful to you guys.

[sg-ahri-2]

EDIT: Forgot to add this lol. If you are getting hit by her abilities quite often, especially the E, and taking more damage than you appreciate, buy Mercury treads. This is one item which will infuriate a Zoe. It's magic resist is respectable for one, def takes off a significant edge from Zoe's attacks, not just this tho, the tenacity it grants means that a Zoe has less time to prep her E-Q combo, most of the time meaning she'll have to either sacrifice range (thus damage) or sacrifice some reliability in accuracy due to how much it lowers the sleep CC duration. I'd say it's the most noticeable CC duration decrease.
You also have the option of taking nullifying orb in the Sorcery runeline.

43 Comments

Rathar Dashing8/26/2018, 12:48:55 PM7 votes

Finally, a "playing against Zoe" thread that isn't crying about how overpowered she is, and actually gives great advice on how to deal with her other than deleting her from the game.

Weiss Guertena8/26/2018, 6:24:32 PM7 votes

I've said it several times before and will say it again. As long as Zoe a.) has to hit a reasonably telegraphed skillshot in order to kill you and b.) doesn't blink half a screen away as soon as she fucks up, she'll be an infinitely healthier opponent than the likes of Zed, Fizz, Yasuo, or LB plaguing the midlane currently.

But Rito in their infinite wisdom has already put her on a list waiting for a minor rework. Because being combo'd by Zoe is much more toxic than an assassin blinking on top you, missing half their kit but still doing 90-100% of your HP because items+runes are busted and immediately blinking back to escape any retaliation.

hhaavviikk8/26/2018, 4:41:25 PM4 votes

learning to play against zoe isn't why people complain about her, just like how learning to play against yasuo isn't why people complain about yasuo, the reason people complain about yasuo and zoe is because playing against them is a terrible experience for the vast majority of players

Step Sis Lux8/26/2018, 11:01:03 AM3 votes

Tbh for me Zoe was always easy matchup, idk why people are so salty about playing against her on lane

Crimson Zeppelin8/26/2018, 2:04:12 PM3 votes

Pick malzahar. She is already dead. Who cares about sissy bubbles when you have the strongest shield in league history

..I mean look at how broken he is compared to Zoe and how he counters her in every aspect.

NekoniClaws8/26/2018, 6:03:18 PM2 votes

I'm using this to learn to play Zoe better, what have you done...

NO, but this is great advice!! All around! Thankyou <3

As a sup I like to put out 'anti Zoe wards', I seem to play her a lot in other game modes, and spent time testing her as sup when she came out, so I know she has unique attack points the same way Thresh or Blitzcrank do.

As an extra note, people need to start remembering that Zoe's summoners do effectively count as spells. I keep finishing people off because they know my Q and E are down (I just used them) and they come running at me with say, 200 health, thinking they have about 6 seconds to kill me, and one of my two sums is up so they just die. I mean on average I should have a sum up every 2 and a half minutes so their chances aren't great.

Vlada Cut8/26/2018, 1:10:00 PM2 votes

Fight range with range. Xerath :V

Noor Sakata8/26/2018, 4:22:20 PM1 votes

Zoe was always a free lane to me but what is cancerous about her is her W and her early wave clear with q and low mana costs which makes her spam it a lot like honestly once I played against her , she ignited me 3 times in a single fight , missed E and hit q from short range and spammed auto attacks which isn't fair so the problem is her w and early waveclear/spam , not about her damage

vgamedude8/27/2018, 5:50:58 AM1 votes

Zoe is literal and factual garbage. Statistically speaking, aka objectively, she is absolute dumpster fire tier.

Spank the Fox8/27/2018, 11:32:53 AM1 votes

Zoe is fun and fine.

Fantasthicc8/29/2018, 4:58:00 PM1 votes

At first, I shared the general circlejerk hatred for Zoe, but I think I'm coming to realize that it's not that she's a bad quality champion, but just has a kit that's really not fun to play against at all and that's why I don't like her