Illaoi and Twisted Treeline - Can a member of Riot give this a once over?
As an exclusively Twisted Treeline player, I have serious concerns about Illaoi and how much testing was done on the map.
Let me preface this with: I understand-
- Playtesting is not an exact art and the community feedback post release is essential.
- Twisted Treeline is not as popular as Summoners Rift.
- All new characters come out the gates overpowered - until their first nerfing.
That being said, I would like to address the serious state Illaoi has thrown the Twisted Treeline into. TT has always had its juggernauts, Garen
, Darius
, Tahm Kench
, Master Yi
, ect. ect. however, NEVER have I experienced games so continually one-sided until the release of Illaoi
. Her ability to 1v3 seems (to me) to be a vast error in design. Continually Illaoi has dominated the map. While I personally think the Kraken Priestess is very innovative and a fun idea- there are some oversights that are too vast. I do not play Summoners Rift, so I don't have any knowledge on how she is playing there. I imagine it is much different though, given the wider lanes and large jungle. Twisted Treeline is much more narrow and there is a huge amount of impassable terrair for her tentacles to spawn on. Repeatedly myself, my teammates and my enemies are being slapped dead by tentacles when Illaoi is nowhere to be seen. Was this an intentional decision? Was Illaoi supposed to apply pressure to players who have escaped the combat and are retreating? Constantly being interrupted while trying to recall is frustrating by itself. Being killed under tower, after being interrupted by a tentacle mid recall, is even more frustrating. Illaoi's tanking potential has made early game diving a constant in Twisted Treeline. This is subsidized by her 5% heal a t all ranks. This, to me, is the first immediate red flag. 5% of missing health when laning is a big deal and it has given her almost unparalleled sustain. Part of the problem is the size and reach of the tentacles. In TT I and other players are finding that is is actually NOWHERE to hide. Just about every spot on the map can spawn a tentacle that can reach you. That's a lot of pressure from just one character. Even more to the point, her tentacles spawn all the way to the Base Platform. Multiple times, I've barely escaped death, just to be killed one step from safety.
I don't want to complain without offering solutions so here are some changes that I feel would add balance without having to change her kit. Much like the update to Teemo's
mushrooms for Twisted Treeline.
- The size and length of her tentacles could be downsized to make for a less overbearing need to constantly be dodging NPC damage.
- Her heal from the tentacle damage should either be reduced (2%-3% maybe) or scale 1%-2%-3%-4%-5% so she doesn't have such a cruhing alne presence.
- The tentacle spawn curse should DEFINITELY have a range. There is no reason a player should die while Illaoi is at her base and they are at their own. (It's ridiculous to burn a flash
just to not die to a skill passive 30 seconds after a fight). - ANYTHING TO STOP THE 1v3s!!!!
I would very much appreciate it if I could just get a "Heard" from riot- so I know they're listening.