Ideas for Kindred Changes

l Joe Rogan l·5/16/2017, 2:14:48 PM·1 votes·375 views
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I don't think adding bonus attack range based on stacks would be good for kindred. It would be like a worse version of tristana's passive, rather that the really unique and fun passive it is now.

Here are a few changes I think would be good for kindred in keeping with the jungle-marksman theme alive while also maintaining kindred's unique and entertaining design.

Passive: %current health damage that scales infinitely makes kindred hard to balance. I personally think kindred should be viable with no stacks but gets some extra utility and damage with stacks.

As such, I think a new passive effect on basic attacks, like converting 2% of the basic attack into true damage per stack (numbers adjusted as needed) would be good. It would definitely help kindred to have loads of stacks, but she is not going to be able to annihilate all targets (even tanks) with enough stacks like they currently can.

Q: Now, it is an auto-reset that grants bonus attack range for the next attack. If you don't auto during the jump, when lamb lands, she shoots off the arrow to the nearest target in range, prioritizing champions in range.

THIS is something that would be cool to see. And this is something I think would be great for making it so that every stack increases this bonus range by 15 or something. Rather than a basic attack modifier, the range is changed on her jump. That is better, I think.

W: Maybe a skill-shot that creates the zone at the end of the skill shot, and slows the enemy on the initial hit and deals bonus damage on the initial hit. Personally, I think it would be cool if wolf could be controlled to attack any target in an area near kindred at all times, and just make it so that wolf is targetable and they share a health pool (or just that the w goes on cooldown if wolf dies).

E: Should remain the take-down spell that it is currently being turned into. I like the idea of being able to crit on low-health enemies. I personally think that kindred should have a "reveal", as they are hunters, so this would be a good ability for that.

R: Add an AP scaling on the heal?

2 Comments

Illâoi Evê Siôn5/16/2017, 2:19:46 PM1 votes

Rioters try to stay up-to-date on the boards, but they can't see all the threads. It would easier for them and other players and you if you moved this to the currently ongoing feedback thread here.

Bunnymap5/16/2017, 2:30:13 PM1 votes

The passive also increase damage and attack speed on all abilities