How long games last compared to when a team has already won.
So recently I started playing and watching some Start Craft. The thing that threw me the most at first was how a player can surrender the moment they realize a game is lost. Enemy build Banshees and destroy your mineral lines early on? Surrender the moment you lose 5 or more workers. Sure you might be able to make a comeback from it, but probably not.
What does this have to do with League? Well especially with how snowball games are in this meta there are so many games that are straight up over by the 15 minute mark if not sooner. I realize that the chance to make comebacks in League is better than that of Star Craft. But personally when a game has been lost for 5 plus minutes and the moment I see the opponent I am killed, that not fun. I don't even think it is fun on the winning team. This is often made worse when a team member fails to enter a game for any reason as thats gonna be 20 minutes of hell for the team of 4.
League is the most fun to me when it is an even match up of teams where any fight can go either way and it all matters on how well it is played. The same is with Star Craft, if a game is over a team wants to quit because the other team outplayed them early on shouldn't that team be allowed to quit and start a new game where they can have fun?