New rune system should give each subclass their own separate runes

Onandaga·6/26/2017, 5:08:59 PM·22 votes·783 views

I want to first note that ideally I would actually like to see Riot give every champ there own unique mastery/rune trees in a borderlands 2 kind of style, but I know that would be WAY too much work for riot so this it what I think would be the next best thing we could reasonably ask for.

I think the only way to balance runes/masteries and prevent it from becoming like the current system where choice almost non-existence due to most of them being "obviously" better/worse for certain roles/champs, is too give each subclass (Divers, Juggs, Burst Mages, etc) their own runes and work from there.

For example, an enchanter like soraka or sona is always going to take heal amplification over anything else unless there is another choice that is actually competitive against it. Creating a competitive choice against heal amp for Sona/Soraka would be much easier if they only had to work within enchanters rather then the whole champ pool.

13 Comments

Big Lincoln6/26/2017, 9:28:26 PM10 votes

fuck variety, everyone should build and play within arbitrary boundaries

Ariel the Cruel6/26/2017, 8:36:46 PM3 votes

What about my top lane Raka? And mid Sona? And support Veiger? And Jungle Leona?

(I may have a problem.)

Also... Singed Fiddlesticks Yorick What are they supposed to be?

abbbez6/26/2017, 10:58:08 PM2 votes

If you really wanted this they could just as well remove all ingame stuff items and have specific items and specific runes/masteries on every champ so that certain champs can't abuse certain items, and I have a feeling that you might like that thought. But I don't, It's bad enough that I can't buy jungle items without smite as a summoner spell. And restricting runes, masteries to certain groups of champions might make this game more balanced then as it is currently , but it will certainly ruin the some of the fun in this game. Riot has been doing similar things in the past and probably wont stop doing that like for example, forcing champs in certain rolls, forcing champs to buy a certain builds. For an example they have removed ap scaling for some champs like poppy, yi, taric, aatrox and definitely more than I can remember now, some were for the sake of balance so that people wouldn't find weird builds that would be extra effective and doing things. And that is what makes some of the fun in league, being able to use every single item, masteries and runes. So removing some of that variety that this game still has would make it less fun.

Glory ln Death6/26/2017, 9:24:54 PM1 votes

That's basically what they're doing, except with different "trees", instead of keeping everything separate and exclusive.

There will be a number of different trees that have runes geared specifically for 1 or 2 subclasses or playstyles, with different options at each level within the tree.

DaNinad6/26/2017, 7:30:09 PM1 votes

ok

OyddAWqJ5r6/27/2017, 5:48:25 AM1 votes

Nah. It'll just happen naturally by what works best for each champ. If outliers exist then the rune system was flawed. Shouldn't be too hard to get right

Siegfriedx16/26/2017, 7:30:55 PM1 votes

Please riot read that

Símo6/26/2017, 8:20:23 PM1 votes

lul subclasses

this fucker is all over the place Singed