Twisted Treeline discussion thread
This preseason I have played around 50 3v3 flex games which I quite enjoyed and these are my opinions/ suggestions to this poor neglected map. I ended up with that shiny platinum 1 8^)
Altars
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I think that the altars don't do much and aren't worth contesting/ fighting over. 10% movement speed isn't worth getting chunked or dying over and +1% health/mana per cs isn't worth risking an invade going wrong. You only really bother with altars when they first come-up or if you have killed two enemies so there is negligible risk in taking the enemies.
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Replace the health relic with another altar. The only time the relic is taken is to either deny the enemy of using it or if you just happen to be running from a bad invade and it's there allowing you to survive.
Towers
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The new towers that they added removed ganking from early game minus a few champs like
,
or
since they can gank through the walls. -
tower resistances should scale with the games length because at around 15 minutes, you can destroy them faster than you can say 'George Bush did nine eleven'.
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Lastly, the nexus tower although it is very strong (Which I like) I think that you really do need two towers that are slightly weaker that way the base can focus two targets instead of one making it more efficient to defend.
Jungle
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Junglers typically start by doing three camps while staying full HP the entire time. Then they either sit in the middle brush to prevent invades or go sit in a lane to soak XP since effectively ganking or invading is borderline impossible. After about 30 seconds of that, you take your altar just for the 80 team gold then base. Rinse and repeat until a tower is able to be taken. Then you can finally do something to open the map meaning that you can gank much easier.
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Vilemaw is such a good epic monster. I say this because she is harder to kill than baron and can't be solo'd very well, coordination is required or you die.
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The Vilemaw buff is to strong for the wrong reason, and it doesn't alert the opposite team that you got it. First the buff should be called 2sp00ky (empowered minions fear opposing minions resulting in them dying substantially faster) and second it should make your team stronger so you'd want to fight, but instead it just makes you want to play safe and let the minions push.
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Remove altars, add a strong camp/buff of some sort. I know this probably sounds bad, but I think the altars need to either be buffed or replaced with something worth fighting for. Nobody wants to risk dying for 10% movement-speed, other than maybe

Base
- You either have to flash or use a movement ability to defend your nexus tower after respawning/basing. The fountain should be pushed farther back but also open outwards like on summoners rift. This also helps stop some cheesy nonsence like blitz pulling you from base as soon as you spawn or being instantly vaporized by viktor or any burst mage while they're perfectly safe over the wall.
Teemo
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Needs a cap or a TT only balance change (cooldown/mana) for shroom placement. He can seal you out of your jungle with ~3 shrooms if he's ahead.
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Need a better way to mine-sweep other than send your tank into basically the Vietnam jungle filled to the brim with deadly toxic poison traps.
Feel free to either refute my points or add your own, lets make twisted treeline relevant again [slayer-pantheon-thumbs] I apologise for any spelling or grammatical errors, I tried my diddily darndest