Adding more downtime to a game is the LAST thing you should do in terms of fun.
Please Riot listen to your community. Longer death timers was not a good decision.
Please Riot listen to your community. Longer death timers was not a good decision.
Ehh, death timers warranted a slight extension, but only by about 4-5s. The new death timers are complete overkill
I love the long death timers and weak towers. Makes it so easy to actually win games rather than slowly waiting for the enemy to lose the game. Season 5 was way too forgiving of bad play and it's about time Riot fixed that.
towers need to be strong early though. Buff tier one towers early to prevent cheese, and leave the snowball mechanics on tier 2 and inhib towers (though a slightly stronger tier two would be preferable.) This way, early gains can be taken advantage of, but 4 v 1'ing a turret at 3 minutes is a shit idea.
I shouldn't be able to go make a bagel in the middle of the game at 25-30 minutes because my death timers are so long.
somebody should make a montage of themselves doing all this crazy stuff, and being back in time for the daeth timer.
Stop dying.
Brilliant.
I'll be sure to post this on r/koreanadvice
Oh, wow that is a real site
heh, please.
Maybe people will finally figuring out that suiciding chasing a kill just to say "wurf" isn't gonna help your team get ahead or contest objectives.
U really want to get better? Try making those "plays" w/o dying and not give the enemy team a chance to catch up.
Like...the system is literally trying to use negative reinforcement to show ppl the disadvantages of being dead, but instead people would rather whine and ask to be rewarded for poor decisionmaking. This is like how reddit was complaining about how teams used lane swapping in the LCS cause it means that players fought less often.
you've played this game in low elo before right? people don't learn from their mistakes most of the time. adding more punishment for mistakes will just cause those ppl to die more
And (if youre stuck there), you are probably making the same mistakes so you arent climbing. YOU are the one being punished for your mistakes because YOU are dying. If you arent, them you should be climbing out of "low elo" (unless, of course, you concede that you belong where youre at)
I take full ownership of the fact that I am a scrub, never said I wasn't. I suffer from tunnel vision, and bad map awareness as much as anyone.
Well, i dont.
congratulations? if you're playing against these same kinds of people though there's certainly some reason why you're down here with us.
I'm plat 1, i have a very good map awareness and no tunnel vision problems. This being said i'm quite bad mecanically.
wow I guess it happens in all elos. actually I'm not even sure why you felt compelled to respond, I thought I was talking to the comment OP this whole time XD
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I'm a Korean American born in the SF Bay Area who lives in Boston.
but nice try.
You just roasted him
I agree 1000%. My strategy in every game is "don't die". I even tell my team my master plan on occasion. Problem is in low ELO no one ever follows it.
mfw people who say low elo aren't smurfing
The problem is the other team is dieing too easily and long. The games are boring.
Long death timer are acceptable in dota - with buyback, and map is bigger, and nowadays even dota towers are better i believe (have not played for months). But in the LOL - feels so stupid and dumb.
Long death timer are acceptable in dota - with buyback, and map is bigger, and nowadays even dota towers are better i believe (have not played for months). But in the LOL - feels so stupid and dumb.
Dota towers are weaker, but shoot supremely faster and have a much bigger range. And they actually take a fair while to die.
I agree.
I recently won a game were my team was not working well together at all, and the enemy team was stomping us because we managed to win a team fight at our mid inhibitor, then cut through 4 towers, an inhibitor and the Nexus without the enemy team able to retaliate at all. It felt cheap honestly, like as if I didn't really deserve that win because we were playing so poorly compared to the other team.
Must not be in low elo then. Wouldn't have taken any objectives if you were ;[
I'm trolling but, you can always go for the "% less time dead runes" lol
Longer death timers = More care to play for less dying.
Didn't they hint they would do something about that in the next couple patches?
Agreed...longer time dead is not the way for anyone to enjoy the game. Always liked the longer games myself anyhow. Had an hour long game game today and it was a blast. Enemy team was 10+ ahead in kills but we kept taking objectives when we could and a late baron won it for us.
For me the quick 30 min games are not as enjoyable even if we win. Late game full builds are much more fun.
#MakeDeathTimersGreatShortAgain
New death timers wouldn't have been half a bad idea if the enemy team couldn't roll all the way from the 1st paperboard turret to the inhib in 40 fucking seconds
It's not the longer death timers that is the issue, but it's more of the fact that during the 30-45 seconds you are dead certain champions can take 2 towers and an inhibitor in that time span.. hell, I've had games where two champions have won the game by killing 4 towers 2 ihibitors and the nexus in that time..
S6 is a meta of just "snowball with 0 chance for the enemy to come back". There are currently no way for the enemy team to come back unless an outright throw happens. towers don't do jack in the base as you can get a garen and soraka and take down a tower without minions and without garen losing little to any health..
it's kinda sad.
honestly it should cap at a certain time because it makes overfed teams absurdly frustrating you die everytime>spend 70% of the game dead
1 good fight gives a massive advantage to one team that is almost unrecoverable to the other. This literally makes an even game suddenly a loss with 1 teamfight
1 kill in lane gives an even bigger advantage than it has in previous seasons
Weak towers that don't protect from level 4 jungle dives help the snowball
oh yea thats is fun, 14 min death timer 30 sec.. yea i lose my tower off that push and its kinda BS . lol... i avoid dying normally
Towers this season are so weak you can lose one just by pressing b. The death timers hardly even matter to that.