If wards were not invisible, but untargetable?
I think that would be better for a game. Late game wards are everywhere, and its just too risky to invade enemy jungle in hope of catching gamechanging kill, especially while playing from behind. While this change may look small, it can impact game on so many levels and allow to reduce power on some annoying details like death timer or Baron buff. I hate vision game in lol right now because it feels just stupid to roam the map to set wards, clear wards, set wards, clear wards... Until a valuable object like baron or dragon comes out. And only hope to make risky invade into enemy jungle is once a minute when you have your red trinket available to check one of the paths and hope its not warded. I believe that shouldn't be that way, and making wards visible to enemy permanently looks like a solution. Red trinket can make them targetable again so it is still will be possible to clear wards. And pink ward can stay as they are currently. One big downside i can see currently it will make some traps that require vision over the wall impossible, but i think thats not a big deal. Thoughts?
