[Suggest] Enchantment rework: Magus, Cinderhulk and Devourer

64931067_DEL·5/9/2015, 6:43:09 AM·2 votes·606 views

We can see the dominate of Cinderhulk even after it gets a nerf, while all other enchantment are play poker in the corner of Summoner Rift. In order to balance and improve the diversity of League, I suggest a slightly rework on Magus, Cinderhulk and Devourer Enchantment.

  • Enchantment Cinderhulk : +300 150 Health +25 10% Bonus Health UNIQUE - IMMOLATE: Deals 16 (+1 per champion level) magic damage per second to nearby enemies. This damage increases based on time in combat up to 24 (+1.5 1 per champion level) and 15 armor/10 magic resist after 10 seconds. New passive UNIQUE - HULK: Killed big monster and each kill/assist will give Cinderhulk a bonus charge: 15 Health and 1% Bonus Health; max 15 charges. Explaination: Cinderhulk focus on tankiness, and the ridiculous AoE dmg is unnecessary. And, to specify this is a jungle item, so it needs to be tied with the jungler's role (assist teammates or farm jungle).

  • Enchantment Magus +80 ability power +20% cooldown reduction New passive UNIQUE - INVOKER: Use spell on enemy champions or big monster will create a 400 range aura, which healing 3% losing HP and 3% MP over 4 second. Another spell will renew duration of the aura. New passive UNIQUE - FIEND'S DEAL: Killed big monster and each kill/assist will give Magus a bonus charge: 1.5 Magic Penetration and 10 Health; max 10 charges. Explaination: Magus's buff is focus on AP jungle's kill and assist potential, while giving them a little bit impact on team fights late game.

  • Enchantment Devourer +50% attack speed +15 damage Passive UNIQUE - DEVOURING: Basic attacks deal 25 + (Devourer stacks) bonus magic damage. Scoring a champion kill or assist will grant 2 Devourer stacks and killing a large monster will grant 1. New ACTIVE - SPIRITS GUARD: Spirits of devoured monster and enemy will create a shield which absorb 50 + 5 x (Devourer stacks) for 3 seconds. Cooldown 60 seconds. Explaination: The shield from devourer enchantment will give holder more chances to AA, and ultility.

15 Comments

ProfDrDeath5/9/2015, 7:50:03 AM3 votes

While I like your stacking mechanic on Cinderhulk, I don't think you grasp the point of the damage aura:

It is there to help tank junglers with their clearing, and thus needs to deal good damage to monsters.

In fact, Cinderhulk has a mechanic overhaul on the PBE right now, focusing on exactly that aspect:

New Cinderhulk will deal 15 + 0.6/lvl damage. This damage is doubled to 30 + 1.2/lvl against monsters only.

Volt Cruelerz5/9/2015, 6:44:43 AM1 votes

I'm not a jungler, but they look good to me.

Phoenix Kotori 5/9/2015, 8:28:37 AM1 votes

New ACTIVE - SPIRITS GUARD: Spirits of devoured monster and enemy will create a shield which absorb 50 + 5 x (Devourer stacks) for 3 seconds. Cooldown 60 seconds.

This would the most amazingly broken thing ever.

Late game you could get shield stronger than summoner 21 on a 1 minute CD, yes please break the game xD.